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authorLéo Lam <leo@leolam.fr>2021-07-13 03:29:49 +0200
committerGitHub <noreply@github.com>2021-07-13 03:29:49 +0200
commit162af2a7bbdc78a6cd49aad0eb17a5846f03e87e (patch)
treef2009678340a2ac5b12c84897765d5ebf35ee2b5 /Source/Core/Common/GL/GLInterface
parentb09347c16040b4aebe224fc82753da92c49b2731 (diff)
parent8c728945fba74caa62d7ee81b523074c16300719 (diff)
Merge pull request #9870 from OatmealDome/ui-thread
macOS: Move UI API calls to the main thread
Diffstat (limited to 'Source/Core/Common/GL/GLInterface')
-rw-r--r--Source/Core/Common/GL/GLInterface/AGL.h3
-rw-r--r--Source/Core/Common/GL/GLInterface/AGL.mm32
2 files changed, 24 insertions, 11 deletions
diff --git a/Source/Core/Common/GL/GLInterface/AGL.h b/Source/Core/Common/GL/GLInterface/AGL.h
index cb3b03974e..dda9fee0e3 100644
--- a/Source/Core/Common/GL/GLInterface/AGL.h
+++ b/Source/Core/Common/GL/GLInterface/AGL.h
@@ -3,6 +3,9 @@
#pragma once
+// This define will silence all "OpenGL is deprecated, use Metal" warnings.
+#define GL_SILENCE_DEPRECATION 1
+
#if defined(__APPLE__) && defined(__OBJC__)
#import <AppKit/AppKit.h>
#else
diff --git a/Source/Core/Common/GL/GLInterface/AGL.mm b/Source/Core/Common/GL/GLInterface/AGL.mm
index 3649cd0a76..a6fc7f0c0e 100644
--- a/Source/Core/Common/GL/GLInterface/AGL.mm
+++ b/Source/Core/Common/GL/GLInterface/AGL.mm
@@ -4,6 +4,9 @@
#include "Common/GL/GLInterface/AGL.h"
#include "Common/Logging/Log.h"
+// UpdateCachedDimensions and AttachContextToView contain calls to UI APIs, so they must only be
+// called from the main thread or they risk crashing!
+
static bool UpdateCachedDimensions(NSView* view, u32* width, u32* height)
{
NSWindow* window = [view window];
@@ -35,12 +38,10 @@ static bool AttachContextToView(NSOpenGLContext* context, NSView* view, u32* wid
(void)UpdateCachedDimensions(view, width, height);
- // the following calls can crash if not called from the main thread on macOS 10.15
- dispatch_sync(dispatch_get_main_queue(), ^{
- [window makeFirstResponder:view];
- [context setView:view];
- [window makeKeyAndOrderFront:nil];
- });
+ [window makeFirstResponder:view];
+ [context setView:view];
+ [window makeKeyAndOrderFront:nil];
+
return true;
}
@@ -98,8 +99,16 @@ bool GLContextAGL::Initialize(const WindowSystemInfo& wsi, bool stereo, bool cor
m_view = static_cast<NSView*>(wsi.render_surface);
m_opengl_mode = Mode::OpenGL;
- if (!AttachContextToView(m_context, m_view, &m_backbuffer_width, &m_backbuffer_height))
+
+ __block bool success;
+ dispatch_sync(dispatch_get_main_queue(), ^{
+ success = AttachContextToView(m_context, m_view, &m_backbuffer_width, &m_backbuffer_height);
+ });
+
+ if (!success)
+ {
return false;
+ }
[m_context makeCurrentContext];
return true;
@@ -140,11 +149,12 @@ void GLContextAGL::Update()
if (!m_view)
return;
- if (UpdateCachedDimensions(m_view, &m_backbuffer_width, &m_backbuffer_height))
- // the following calls can crash if not called from the main thread on macOS 10.15
- dispatch_sync(dispatch_get_main_queue(), ^{
+ dispatch_sync(dispatch_get_main_queue(), ^{
+ if (UpdateCachedDimensions(m_view, &m_backbuffer_width, &m_backbuffer_height))
+ {
[m_context update];
- });
+ }
+ });
}
void GLContextAGL::SwapInterval(int interval)