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authorNolan Check <Nolan.Check@gmail.com>2010-10-20 03:11:22 +0000
committerNolan Check <Nolan.Check@gmail.com>2010-10-20 03:11:22 +0000
commitcb453a0fb3209bc7753bc0dbbc36d4e07b7964e6 (patch)
tree3e5307b38b72602c6f6c76f6156e7bcef18b995a /Source/Core/Common/Src/LinearDiskCache.cpp
parent479eea6ad248ecfef83968f84ca1c6659e37fe6b (diff)
DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6294 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common/Src/LinearDiskCache.cpp')
-rw-r--r--Source/Core/Common/Src/LinearDiskCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/Common/Src/LinearDiskCache.cpp b/Source/Core/Common/Src/LinearDiskCache.cpp
index 37dfb8a69a..25665257ab 100644
--- a/Source/Core/Common/Src/LinearDiskCache.cpp
+++ b/Source/Core/Common/Src/LinearDiskCache.cpp
@@ -22,7 +22,7 @@ static const char ID[4] = {'D', 'C', 'A', 'C'};
// Update this to the current SVN revision every time you change shader generation code.
// We don't automatically get this from SVN_REV because that would mean regenerating the
// shader cache for every revision, graphics-related or not, which is simply annoying.
-const int version = 6267;
+const int version = 6294;
LinearDiskCache::LinearDiskCache()
: file_(NULL), num_entries_(0) {