diff options
| author | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2010-08-16 22:37:04 +0000 |
|---|---|---|
| committer | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2010-08-16 22:37:04 +0000 |
| commit | fb1c14e2ccd147a17ebaac2d162ce063cd0ca756 (patch) | |
| tree | 6f09d496c8844818f47752e9a45b09374b648104 /Source/Core/Common/Src/LinearDiskCache.cpp | |
| parent | 963ece2017bbbd8a8148e9f368cc3432dd988868 (diff) | |
long time no commits :).
fixed one of the last graphic problems in smg, now the glow in the plants and planets must be correct.
the error was caused by a error in lighting calculations. so it must affect other games.
please test and let me know the results.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6103 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common/Src/LinearDiskCache.cpp')
| -rw-r--r-- | Source/Core/Common/Src/LinearDiskCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/Common/Src/LinearDiskCache.cpp b/Source/Core/Common/Src/LinearDiskCache.cpp index cc0f18e48c..b7273d4935 100644 --- a/Source/Core/Common/Src/LinearDiskCache.cpp +++ b/Source/Core/Common/Src/LinearDiskCache.cpp @@ -22,7 +22,7 @@ static const char ID[4] = {'D', 'C', 'A', 'C'}; // Update this to the current SVN revision every time you change shader generation code. // We don't automatically get this from SVN_REV because that would mean regenerating the // shader cache for every revision, graphics-related or not, which is simply annoying. -const int version = 6078; +const int version = 6103; LinearDiskCache::LinearDiskCache() : file_(NULL), num_entries_(0) { |
