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authorRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2010-08-16 22:37:04 +0000
committerRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2010-08-16 22:37:04 +0000
commitfb1c14e2ccd147a17ebaac2d162ce063cd0ca756 (patch)
tree6f09d496c8844818f47752e9a45b09374b648104 /Source/Core/Common/Src/LinearDiskCache.cpp
parent963ece2017bbbd8a8148e9f368cc3432dd988868 (diff)
long time no commits :).
fixed one of the last graphic problems in smg, now the glow in the plants and planets must be correct. the error was caused by a error in lighting calculations. so it must affect other games. please test and let me know the results. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6103 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common/Src/LinearDiskCache.cpp')
-rw-r--r--Source/Core/Common/Src/LinearDiskCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/Common/Src/LinearDiskCache.cpp b/Source/Core/Common/Src/LinearDiskCache.cpp
index cc0f18e48c..b7273d4935 100644
--- a/Source/Core/Common/Src/LinearDiskCache.cpp
+++ b/Source/Core/Common/Src/LinearDiskCache.cpp
@@ -22,7 +22,7 @@ static const char ID[4] = {'D', 'C', 'A', 'C'};
// Update this to the current SVN revision every time you change shader generation code.
// We don't automatically get this from SVN_REV because that would mean regenerating the
// shader cache for every revision, graphics-related or not, which is simply annoying.
-const int version = 6078;
+const int version = 6103;
LinearDiskCache::LinearDiskCache()
: file_(NULL), num_entries_(0) {