diff options
| author | hrydgard <hrydgard@gmail.com> | 2010-06-12 17:39:33 +0000 |
|---|---|---|
| committer | hrydgard <hrydgard@gmail.com> | 2010-06-12 17:39:33 +0000 |
| commit | 1cd25e2406ea370cacfb82ec6dc164153052ca9d (patch) | |
| tree | 29c06c64c49841b89a83f614c77fb59bda4f6008 /Source/Core/InputCommon/Src/ControllerEmu.cpp | |
| parent | 3e3aa2364e4ed6c3fe3be9331b7d0827adf9042f (diff) | |
(cleanup) InputPluginCommon is dead. Long live InputCommon and InputUICommon.
I hope I didn't break the mac+linux builds - if i did, fixing it should be a simple matter of adjusting the sconscripts.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5661 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerEmu.cpp')
| -rw-r--r-- | Source/Core/InputCommon/Src/ControllerEmu.cpp | 375 |
1 files changed, 375 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/Src/ControllerEmu.cpp b/Source/Core/InputCommon/Src/ControllerEmu.cpp new file mode 100644 index 0000000000..d696a55c96 --- /dev/null +++ b/Source/Core/InputCommon/Src/ControllerEmu.cpp @@ -0,0 +1,375 @@ +// Copyright (C) 2010 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include "ControllerEmu.h" + +#if defined(HAVE_X11) && HAVE_X11 +#include <X11/Xlib.h> +#endif + +ControllerEmu::~ControllerEmu() +{ + // control groups + std::vector<ControlGroup*>::const_iterator + i = groups.begin(), + e = groups.end(); + for ( ; i!=e; ++i ) + delete *i; +} + +ControllerEmu::ControlGroup::~ControlGroup() +{ + // controls + std::vector<Control*>::const_iterator + ci = controls.begin(), + ce = controls.end(); + for ( ; ci!=ce; ++ci ) + delete *ci; + + // settings + std::vector<Setting*>::const_iterator + si = settings.begin(), + se = settings.end(); + for ( ; si!=se; ++si ) + delete *si; +} + +ControllerEmu::Extension::~Extension() +{ + // attachments + std::vector<ControllerEmu*>::const_iterator + ai = attachments.begin(), + ae = attachments.end(); + for ( ; ai!=ae; ++ai ) + delete *ai; +} +ControllerEmu::ControlGroup::Control::~Control() +{ + delete control_ref; +} + +void ControllerEmu::UpdateReferences( ControllerInterface& devi ) +{ + std::vector<ControlGroup*>::const_iterator + i = groups.begin(), + e = groups.end(); + for ( ; i!=e; ++i ) + { + std::vector<ControlGroup::Control*>::const_iterator + ci = (*i)->controls.begin(), + ce = (*i)->controls.end(); + for ( ; ci!=ce; ++ci ) + devi.UpdateReference( (*ci)->control_ref ); + + // extension + if ( GROUP_TYPE_EXTENSION == (*i)->type ) + { + std::vector<ControllerEmu*>::const_iterator + ai = ((Extension*)*i)->attachments.begin(), + ae = ((Extension*)*i)->attachments.end(); + for ( ; ai!=ae; ++ai ) + (*ai)->UpdateReferences( devi ); + } + } +} + +void ControllerEmu::UpdateDefaultDevice() +{ + std::vector<ControlGroup*>::const_iterator + i = groups.begin(), + e = groups.end(); + for ( ; i!=e; ++i ) + { + std::vector<ControlGroup::Control*>::const_iterator + ci = (*i)->controls.begin(), + ce = (*i)->controls.end(); + for ( ; ci!=ce; ++ci ) + (*ci)->control_ref->device_qualifier = default_device; + + // extension + if ( GROUP_TYPE_EXTENSION == (*i)->type ) + { + std::vector<ControllerEmu*>::const_iterator + ai = ((Extension*)*i)->attachments.begin(), + ae = ((Extension*)*i)->attachments.end(); + for ( ; ai!=ae; ++ai ) + { + (*ai)->default_device = default_device; + (*ai)->UpdateDefaultDevice(); + } + } + } +} + +void ControllerEmu::ControlGroup::LoadConfig(IniFile::Section *sec, const std::string& defdev, const std::string& base ) +{ + std::string group( base + name ); group += "/"; + + // settings + std::vector<ControlGroup::Setting*>::const_iterator + si = settings.begin(), + se = settings.end(); + for ( ; si!=se; ++si ) + { + sec->Get((group+(*si)->name).c_str(), &(*si)->value, (*si)->default_value*100); + (*si)->value /= 100; + } + + // controls + std::vector<ControlGroup::Control*>::const_iterator + ci = controls.begin(), + ce = controls.end(); + for ( ; ci!=ce; ++ci ) + { + // control and dev qualifier + sec->Get((group + (*ci)->name).c_str(), &(*ci)->control_ref->control_qualifier.name, ""); + std::string dev; + sec->Get((group+(*ci)->name+"/Device").c_str(), &dev, defdev.c_str()); + (*ci)->control_ref->device_qualifier.FromString(dev); + + // range + sec->Get( (group+(*ci)->name+"/Range").c_str(), &(*ci)->control_ref->range, 100.0f); + (*ci)->control_ref->range /= 100; + + // input mode + if ( (*ci)->control_ref->is_input ) + sec->Get( (group+(*ci)->name+"/Mode").c_str(), &((ControllerInterface::InputReference*)((*ci)->control_ref))->mode, 0 ); + } + + // extensions + if ( GROUP_TYPE_EXTENSION == type ) + { + Extension* const ex = ((Extension*)this); + + ex->switch_extension = 0; + unsigned int n = 0; + std::string extname; + sec->Get((base + name).c_str(), &extname, ""); + + std::vector<ControllerEmu*>::const_iterator + ai = ((Extension*)this)->attachments.begin(), + ae = ((Extension*)this)->attachments.end(); + for ( ; ai!=ae; ++ai,++n ) + { + (*ai)->default_device.FromString( defdev ); + (*ai)->LoadConfig( sec, base + (*ai)->GetName() + "/" ); + + if ( (*ai)->GetName() == extname ) + ex->switch_extension = n; + } + } +} + +void ControllerEmu::LoadConfig( IniFile::Section *sec, const std::string& base ) +{ + std::string defdev = default_device.ToString(); + if (base.empty()) + { + sec->Get((base + "Device").c_str(), &defdev, ""); + default_device.FromString(defdev); + } + std::vector<ControlGroup*>::const_iterator i = groups.begin(), + e = groups.end(); + for ( ; i!=e; ++i ) + (*i)->LoadConfig(sec, defdev, base); +} + +void ControllerEmu::ControlGroup::SaveConfig( IniFile::Section *sec, const std::string& defdev, const std::string& base ) +{ + std::string group( base + name ); group += "/"; + + // settings + std::vector<ControlGroup::Setting*>::const_iterator + si = settings.begin(), + se = settings.end(); + for ( ; si!=se; ++si ) + sec->Set( (group+(*si)->name).c_str(), (*si)->value*100.0f, (*si)->default_value*100.0f); + + // controls + std::vector<ControlGroup::Control*>::const_iterator + ci = controls.begin(), + ce = controls.end(); + for ( ; ci!=ce; ++ci ) + { + // control and dev qualifier + sec->Set( (group+(*ci)->name).c_str(), (*ci)->control_ref->control_qualifier.name, ""); + sec->Set( (group+(*ci)->name+"/Device").c_str(), (*ci)->control_ref->device_qualifier.ToString(), defdev); + + // range + sec->Set( (group+(*ci)->name+"/Range").c_str(), (*ci)->control_ref->range*100.0f, 100.0f); + + // input mode + if ( (*ci)->control_ref->is_input ) + { + const int mode = ((ControllerInterface::InputReference*)((*ci)->control_ref))->mode; + if (mode) + sec->Set((group+(*ci)->name+"/Mode").c_str(), mode); + else + sec->Delete((group+(*ci)->name+"/Mode").c_str()); + } + } + + // extensions + if ( GROUP_TYPE_EXTENSION == type ) + { + Extension* const ext = ((Extension*)this); + sec->Set((base + name).c_str(), ext->attachments[ext->switch_extension]->GetName(), "None"); + + std::vector<ControllerEmu*>::const_iterator + ai = ((Extension*)this)->attachments.begin(), + ae = ((Extension*)this)->attachments.end(); + for ( ; ai!=ae; ++ai ) + (*ai)->SaveConfig( sec, base + (*ai)->GetName() + "/" ); + } +} + +void ControllerEmu::SaveConfig( IniFile::Section *sec, const std::string& base ) +{ + const std::string defdev = default_device.ToString(); + if ( base.empty() ) + sec->Set( (/*std::string(" ") +*/ base + "Device").c_str(), defdev, ""); + + std::vector<ControlGroup*>::const_iterator i = groups.begin(), + e = groups.end(); + for ( ; i!=e; ++i ) + (*i)->SaveConfig( sec, defdev, base ); +} + +ControllerEmu::AnalogStick::AnalogStick( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_STICK ) +{ + for ( unsigned int i = 0; i < 4; ++i ) + controls.push_back( new Input( named_directions[i] ) ); + + controls.push_back( new Input( "Modifier" ) ); + + settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) ); + settings.push_back( new Setting("Square Stick", 0 ) ); + +} + +ControllerEmu::Buttons::Buttons( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_BUTTONS ) +{ + settings.push_back( new Setting("Threshold", 0.5f ) ); +} + +ControllerEmu::MixedTriggers::MixedTriggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_MIXED_TRIGGERS ) +{ + settings.push_back( new Setting("Threshold", 0.9f ) ); +} + +ControllerEmu::Triggers::Triggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_TRIGGERS ) +{ + settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) ); +} + +ControllerEmu::Force::Force( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_FORCE ) +{ + controls.push_back( new Input( "Up" ) ); + controls.push_back( new Input( "Down" ) ); + controls.push_back( new Input( "Left" ) ); + controls.push_back( new Input( "Right" ) ); + controls.push_back( new Input( "Forward" ) ); + controls.push_back( new Input( "Backward" ) ); + controls.push_back( new Input( "Modifier" ) ); + + settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) ); +} + +ControllerEmu::Tilt::Tilt( const char* const _name ) + : ControlGroup( _name, GROUP_TYPE_TILT ) +{ + memset(m_tilt, 0, sizeof(m_tilt)); + + //for ( unsigned int i = 0; i < 4; ++i ) + //controls.push_back( new Input( named_directions[i] ) ); + controls.push_back( new Input( "Forward" ) ); + controls.push_back( new Input( "Backward" ) ); + controls.push_back( new Input( "Left" ) ); + controls.push_back( new Input( "Right" ) ); + + controls.push_back( new Input( "Modifier" ) ); + + settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) ); + settings.push_back( new Setting("Circle Stick", 0 ) ); +} + +ControllerEmu::Cursor::Cursor( const char* const _name, const SWiimoteInitialize* const _wiimote_initialize ) + : ControlGroup( _name, GROUP_TYPE_CURSOR ) + , wiimote_initialize(_wiimote_initialize) + , m_z(0) +{ + for ( unsigned int i = 0; i < 4; ++i ) + controls.push_back( new Input( named_directions[i] ) ); + controls.push_back( new Input( "Forward" ) ); + controls.push_back( new Input( "Backward" ) ); + controls.push_back( new Input( "Hide" ) ); + + settings.push_back( new Setting("Center", 0.5f ) ); + settings.push_back( new Setting("Width", 0.5f ) ); + settings.push_back( new Setting("Height", 0.5f ) ); + +} + +void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize) +{ +#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11)) + unsigned int win_width = 2, win_height = 2; +#endif + +#ifdef _WIN32 + // Get the cursor position for the entire screen + POINT point = { 1, 1 }; + GetCursorPos(&point); + // Get the cursor position relative to the upper left corner of the rendering window + ScreenToClient(wiimote_initialize->hWnd, &point); + + // Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.) + RECT Rect; + GetClientRect(wiimote_initialize->hWnd, &Rect); + // Width and height is the size of the rendering window + win_width = Rect.right - Rect.left; + win_height = Rect.bottom - Rect.top; + +#elif defined(HAVE_X11) && HAVE_X11 + int root_x, root_y; + struct + { + int x, y; + } point = { 1, 1 }; + + Display* const wm_display = (Display*)wiimote_initialize->hWnd; + Window glwin = *(Window *)wiimote_initialize->pXWindow; + + XWindowAttributes win_attribs; + XGetWindowAttributes (wm_display, glwin, &win_attribs); + win_width = win_attribs.width; + win_height = win_attribs.height; + Window root_dummy, child_win; + unsigned int mask; + XQueryPointer(wm_display, glwin, &root_dummy, &child_win, &root_x, &root_y, &point.x, &point.y, &mask); +#endif + +#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11)) + // Return the mouse position as a range from -1 to 1 + x = (float)point.x / (float)win_width * 2 - 1; + y = (float)point.y / (float)win_height * 2 - 1; +#else + x = 0; + y = 0; +#endif + +} |
