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authorhrydgard <hrydgard@gmail.com>2010-06-12 17:39:33 +0000
committerhrydgard <hrydgard@gmail.com>2010-06-12 17:39:33 +0000
commit1cd25e2406ea370cacfb82ec6dc164153052ca9d (patch)
tree29c06c64c49841b89a83f614c77fb59bda4f6008 /Source/Core/InputCommon/Src/ControllerEmu.cpp
parent3e3aa2364e4ed6c3fe3be9331b7d0827adf9042f (diff)
(cleanup) InputPluginCommon is dead. Long live InputCommon and InputUICommon.
I hope I didn't break the mac+linux builds - if i did, fixing it should be a simple matter of adjusting the sconscripts. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5661 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerEmu.cpp')
-rw-r--r--Source/Core/InputCommon/Src/ControllerEmu.cpp375
1 files changed, 375 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/Src/ControllerEmu.cpp b/Source/Core/InputCommon/Src/ControllerEmu.cpp
new file mode 100644
index 0000000000..d696a55c96
--- /dev/null
+++ b/Source/Core/InputCommon/Src/ControllerEmu.cpp
@@ -0,0 +1,375 @@
+// Copyright (C) 2010 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "ControllerEmu.h"
+
+#if defined(HAVE_X11) && HAVE_X11
+#include <X11/Xlib.h>
+#endif
+
+ControllerEmu::~ControllerEmu()
+{
+ // control groups
+ std::vector<ControlGroup*>::const_iterator
+ i = groups.begin(),
+ e = groups.end();
+ for ( ; i!=e; ++i )
+ delete *i;
+}
+
+ControllerEmu::ControlGroup::~ControlGroup()
+{
+ // controls
+ std::vector<Control*>::const_iterator
+ ci = controls.begin(),
+ ce = controls.end();
+ for ( ; ci!=ce; ++ci )
+ delete *ci;
+
+ // settings
+ std::vector<Setting*>::const_iterator
+ si = settings.begin(),
+ se = settings.end();
+ for ( ; si!=se; ++si )
+ delete *si;
+}
+
+ControllerEmu::Extension::~Extension()
+{
+ // attachments
+ std::vector<ControllerEmu*>::const_iterator
+ ai = attachments.begin(),
+ ae = attachments.end();
+ for ( ; ai!=ae; ++ai )
+ delete *ai;
+}
+ControllerEmu::ControlGroup::Control::~Control()
+{
+ delete control_ref;
+}
+
+void ControllerEmu::UpdateReferences( ControllerInterface& devi )
+{
+ std::vector<ControlGroup*>::const_iterator
+ i = groups.begin(),
+ e = groups.end();
+ for ( ; i!=e; ++i )
+ {
+ std::vector<ControlGroup::Control*>::const_iterator
+ ci = (*i)->controls.begin(),
+ ce = (*i)->controls.end();
+ for ( ; ci!=ce; ++ci )
+ devi.UpdateReference( (*ci)->control_ref );
+
+ // extension
+ if ( GROUP_TYPE_EXTENSION == (*i)->type )
+ {
+ std::vector<ControllerEmu*>::const_iterator
+ ai = ((Extension*)*i)->attachments.begin(),
+ ae = ((Extension*)*i)->attachments.end();
+ for ( ; ai!=ae; ++ai )
+ (*ai)->UpdateReferences( devi );
+ }
+ }
+}
+
+void ControllerEmu::UpdateDefaultDevice()
+{
+ std::vector<ControlGroup*>::const_iterator
+ i = groups.begin(),
+ e = groups.end();
+ for ( ; i!=e; ++i )
+ {
+ std::vector<ControlGroup::Control*>::const_iterator
+ ci = (*i)->controls.begin(),
+ ce = (*i)->controls.end();
+ for ( ; ci!=ce; ++ci )
+ (*ci)->control_ref->device_qualifier = default_device;
+
+ // extension
+ if ( GROUP_TYPE_EXTENSION == (*i)->type )
+ {
+ std::vector<ControllerEmu*>::const_iterator
+ ai = ((Extension*)*i)->attachments.begin(),
+ ae = ((Extension*)*i)->attachments.end();
+ for ( ; ai!=ae; ++ai )
+ {
+ (*ai)->default_device = default_device;
+ (*ai)->UpdateDefaultDevice();
+ }
+ }
+ }
+}
+
+void ControllerEmu::ControlGroup::LoadConfig(IniFile::Section *sec, const std::string& defdev, const std::string& base )
+{
+ std::string group( base + name ); group += "/";
+
+ // settings
+ std::vector<ControlGroup::Setting*>::const_iterator
+ si = settings.begin(),
+ se = settings.end();
+ for ( ; si!=se; ++si )
+ {
+ sec->Get((group+(*si)->name).c_str(), &(*si)->value, (*si)->default_value*100);
+ (*si)->value /= 100;
+ }
+
+ // controls
+ std::vector<ControlGroup::Control*>::const_iterator
+ ci = controls.begin(),
+ ce = controls.end();
+ for ( ; ci!=ce; ++ci )
+ {
+ // control and dev qualifier
+ sec->Get((group + (*ci)->name).c_str(), &(*ci)->control_ref->control_qualifier.name, "");
+ std::string dev;
+ sec->Get((group+(*ci)->name+"/Device").c_str(), &dev, defdev.c_str());
+ (*ci)->control_ref->device_qualifier.FromString(dev);
+
+ // range
+ sec->Get( (group+(*ci)->name+"/Range").c_str(), &(*ci)->control_ref->range, 100.0f);
+ (*ci)->control_ref->range /= 100;
+
+ // input mode
+ if ( (*ci)->control_ref->is_input )
+ sec->Get( (group+(*ci)->name+"/Mode").c_str(), &((ControllerInterface::InputReference*)((*ci)->control_ref))->mode, 0 );
+ }
+
+ // extensions
+ if ( GROUP_TYPE_EXTENSION == type )
+ {
+ Extension* const ex = ((Extension*)this);
+
+ ex->switch_extension = 0;
+ unsigned int n = 0;
+ std::string extname;
+ sec->Get((base + name).c_str(), &extname, "");
+
+ std::vector<ControllerEmu*>::const_iterator
+ ai = ((Extension*)this)->attachments.begin(),
+ ae = ((Extension*)this)->attachments.end();
+ for ( ; ai!=ae; ++ai,++n )
+ {
+ (*ai)->default_device.FromString( defdev );
+ (*ai)->LoadConfig( sec, base + (*ai)->GetName() + "/" );
+
+ if ( (*ai)->GetName() == extname )
+ ex->switch_extension = n;
+ }
+ }
+}
+
+void ControllerEmu::LoadConfig( IniFile::Section *sec, const std::string& base )
+{
+ std::string defdev = default_device.ToString();
+ if (base.empty())
+ {
+ sec->Get((base + "Device").c_str(), &defdev, "");
+ default_device.FromString(defdev);
+ }
+ std::vector<ControlGroup*>::const_iterator i = groups.begin(),
+ e = groups.end();
+ for ( ; i!=e; ++i )
+ (*i)->LoadConfig(sec, defdev, base);
+}
+
+void ControllerEmu::ControlGroup::SaveConfig( IniFile::Section *sec, const std::string& defdev, const std::string& base )
+{
+ std::string group( base + name ); group += "/";
+
+ // settings
+ std::vector<ControlGroup::Setting*>::const_iterator
+ si = settings.begin(),
+ se = settings.end();
+ for ( ; si!=se; ++si )
+ sec->Set( (group+(*si)->name).c_str(), (*si)->value*100.0f, (*si)->default_value*100.0f);
+
+ // controls
+ std::vector<ControlGroup::Control*>::const_iterator
+ ci = controls.begin(),
+ ce = controls.end();
+ for ( ; ci!=ce; ++ci )
+ {
+ // control and dev qualifier
+ sec->Set( (group+(*ci)->name).c_str(), (*ci)->control_ref->control_qualifier.name, "");
+ sec->Set( (group+(*ci)->name+"/Device").c_str(), (*ci)->control_ref->device_qualifier.ToString(), defdev);
+
+ // range
+ sec->Set( (group+(*ci)->name+"/Range").c_str(), (*ci)->control_ref->range*100.0f, 100.0f);
+
+ // input mode
+ if ( (*ci)->control_ref->is_input )
+ {
+ const int mode = ((ControllerInterface::InputReference*)((*ci)->control_ref))->mode;
+ if (mode)
+ sec->Set((group+(*ci)->name+"/Mode").c_str(), mode);
+ else
+ sec->Delete((group+(*ci)->name+"/Mode").c_str());
+ }
+ }
+
+ // extensions
+ if ( GROUP_TYPE_EXTENSION == type )
+ {
+ Extension* const ext = ((Extension*)this);
+ sec->Set((base + name).c_str(), ext->attachments[ext->switch_extension]->GetName(), "None");
+
+ std::vector<ControllerEmu*>::const_iterator
+ ai = ((Extension*)this)->attachments.begin(),
+ ae = ((Extension*)this)->attachments.end();
+ for ( ; ai!=ae; ++ai )
+ (*ai)->SaveConfig( sec, base + (*ai)->GetName() + "/" );
+ }
+}
+
+void ControllerEmu::SaveConfig( IniFile::Section *sec, const std::string& base )
+{
+ const std::string defdev = default_device.ToString();
+ if ( base.empty() )
+ sec->Set( (/*std::string(" ") +*/ base + "Device").c_str(), defdev, "");
+
+ std::vector<ControlGroup*>::const_iterator i = groups.begin(),
+ e = groups.end();
+ for ( ; i!=e; ++i )
+ (*i)->SaveConfig( sec, defdev, base );
+}
+
+ControllerEmu::AnalogStick::AnalogStick( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_STICK )
+{
+ for ( unsigned int i = 0; i < 4; ++i )
+ controls.push_back( new Input( named_directions[i] ) );
+
+ controls.push_back( new Input( "Modifier" ) );
+
+ settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) );
+ settings.push_back( new Setting("Square Stick", 0 ) );
+
+}
+
+ControllerEmu::Buttons::Buttons( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_BUTTONS )
+{
+ settings.push_back( new Setting("Threshold", 0.5f ) );
+}
+
+ControllerEmu::MixedTriggers::MixedTriggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_MIXED_TRIGGERS )
+{
+ settings.push_back( new Setting("Threshold", 0.9f ) );
+}
+
+ControllerEmu::Triggers::Triggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_TRIGGERS )
+{
+ settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) );
+}
+
+ControllerEmu::Force::Force( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_FORCE )
+{
+ controls.push_back( new Input( "Up" ) );
+ controls.push_back( new Input( "Down" ) );
+ controls.push_back( new Input( "Left" ) );
+ controls.push_back( new Input( "Right" ) );
+ controls.push_back( new Input( "Forward" ) );
+ controls.push_back( new Input( "Backward" ) );
+ controls.push_back( new Input( "Modifier" ) );
+
+ settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) );
+}
+
+ControllerEmu::Tilt::Tilt( const char* const _name )
+ : ControlGroup( _name, GROUP_TYPE_TILT )
+{
+ memset(m_tilt, 0, sizeof(m_tilt));
+
+ //for ( unsigned int i = 0; i < 4; ++i )
+ //controls.push_back( new Input( named_directions[i] ) );
+ controls.push_back( new Input( "Forward" ) );
+ controls.push_back( new Input( "Backward" ) );
+ controls.push_back( new Input( "Left" ) );
+ controls.push_back( new Input( "Right" ) );
+
+ controls.push_back( new Input( "Modifier" ) );
+
+ settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) );
+ settings.push_back( new Setting("Circle Stick", 0 ) );
+}
+
+ControllerEmu::Cursor::Cursor( const char* const _name, const SWiimoteInitialize* const _wiimote_initialize )
+ : ControlGroup( _name, GROUP_TYPE_CURSOR )
+ , wiimote_initialize(_wiimote_initialize)
+ , m_z(0)
+{
+ for ( unsigned int i = 0; i < 4; ++i )
+ controls.push_back( new Input( named_directions[i] ) );
+ controls.push_back( new Input( "Forward" ) );
+ controls.push_back( new Input( "Backward" ) );
+ controls.push_back( new Input( "Hide" ) );
+
+ settings.push_back( new Setting("Center", 0.5f ) );
+ settings.push_back( new Setting("Width", 0.5f ) );
+ settings.push_back( new Setting("Height", 0.5f ) );
+
+}
+
+void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize)
+{
+#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11))
+ unsigned int win_width = 2, win_height = 2;
+#endif
+
+#ifdef _WIN32
+ // Get the cursor position for the entire screen
+ POINT point = { 1, 1 };
+ GetCursorPos(&point);
+ // Get the cursor position relative to the upper left corner of the rendering window
+ ScreenToClient(wiimote_initialize->hWnd, &point);
+
+ // Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
+ RECT Rect;
+ GetClientRect(wiimote_initialize->hWnd, &Rect);
+ // Width and height is the size of the rendering window
+ win_width = Rect.right - Rect.left;
+ win_height = Rect.bottom - Rect.top;
+
+#elif defined(HAVE_X11) && HAVE_X11
+ int root_x, root_y;
+ struct
+ {
+ int x, y;
+ } point = { 1, 1 };
+
+ Display* const wm_display = (Display*)wiimote_initialize->hWnd;
+ Window glwin = *(Window *)wiimote_initialize->pXWindow;
+
+ XWindowAttributes win_attribs;
+ XGetWindowAttributes (wm_display, glwin, &win_attribs);
+ win_width = win_attribs.width;
+ win_height = win_attribs.height;
+ Window root_dummy, child_win;
+ unsigned int mask;
+ XQueryPointer(wm_display, glwin, &root_dummy, &child_win, &root_x, &root_y, &point.x, &point.y, &mask);
+#endif
+
+#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11))
+ // Return the mouse position as a range from -1 to 1
+ x = (float)point.x / (float)win_width * 2 - 1;
+ y = (float)point.y / (float)win_height * 2 - 1;
+#else
+ x = 0;
+ y = 0;
+#endif
+
+}