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authorShawn Hoffman <godisgovernment@gmail.com>2010-06-22 23:45:56 +0000
committerShawn Hoffman <godisgovernment@gmail.com>2010-06-22 23:45:56 +0000
commit5e81298ef0147bf36c4aaafa35accc2700777bd3 (patch)
tree5fa79712858d776c3a8240df77fbd078b8538cec /Source/Core/InputCommon/Src/ControllerInterface
parent58f42414ba14a847b118f8df4c373aaa67d0405e (diff)
boring svn:eol-style native again...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5771 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface')
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp374
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.h198
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.cpp350
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.h166
4 files changed, 544 insertions, 544 deletions
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp
index 6f39467deb..79ccde8028 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp
+++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp
@@ -1,187 +1,187 @@
-#include "../ControllerInterface.h"
-
-#ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD
-
-#include "DirectInputKeyboard.h"
-#include "DirectInput.h"
-
-// TODO: maybe add a ClearInputState function to this device
-
-namespace ciface
-{
-namespace DirectInput
-{
-
-struct
-{
- const BYTE code;
- const char* const name;
-} named_keys[] =
-{
-#include "NamedKeys.h"
-};
-
-struct
-{
- const BYTE code;
- const char* const name;
-} named_lights[] =
-{
- { VK_NUMLOCK, "NUM LOCK" },
- { VK_CAPITAL, "CAPS LOCK" },
- { VK_SCROLL, "SCROLL LOCK" }
-};
-
-void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices)
-{
- LPDIRECTINPUTDEVICE8 kb_device;
-
- unsigned int kb_count = 0;
-
- std::list<DIDEVICEINSTANCE> keyboards;
- idi8->EnumDevices(DI8DEVCLASS_KEYBOARD, DIEnumDevicesCallback, (LPVOID)&keyboards, DIEDFL_ATTACHEDONLY);
-
- // add other keyboard devices
- std::list<DIDEVICEINSTANCE>::iterator
- i = keyboards.begin(),
- e = keyboards.end();
- for (; i!=e; ++i)
- {
- if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &kb_device, NULL)))
- {
- if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
- if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
- {
- devices.push_back(new Keyboard(kb_device, kb_count++));
- return;
- }
- }
- kb_device->Release();
- }
-}
-
-Keyboard::~Keyboard()
-{
- // kb
- m_kb_device->Unacquire();
- m_kb_device->Release();
-
-}
-
-Keyboard::Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index)
- : m_kb_device(kb_device)
- , m_index(index)
-{
- m_kb_device->Acquire();
-
- ZeroMemory(&m_state_in, sizeof(m_state_in));
- ZeroMemory(m_state_out, sizeof(m_state_out));
- ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
-
- // KEYBOARD
- // add keys
- for (unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i)
- AddInput(new Key(i));
- // add lights
- for (unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i)
- AddOutput(new Light(i));
-}
-
-bool Keyboard::UpdateInput()
-{
- HRESULT hr = m_kb_device->GetDeviceState(sizeof(m_state_in), m_state_in);
-
- if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
- m_kb_device->Acquire();
-
- return SUCCEEDED(hr);
-}
-
-bool Keyboard::UpdateOutput()
-{
- class KInput : public INPUT
- {
- public:
- KInput( const unsigned char key, const bool up = false )
- {
- memset( this, 0, sizeof(*this) );
- type = INPUT_KEYBOARD;
- ki.wVk = key;
- if (up) ki.dwFlags = KEYEVENTF_KEYUP;
- }
- };
-
- std::vector< KInput > kbinputs;
- for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i )
- {
- bool want_on = false;
- if ( m_state_out[i] )
- want_on = m_state_out[i] > wxGetLocalTimeMillis() % 255 ; // light should flash when output is 0.5
-
- // lights are set to their original state when output is zero
- if ( want_on ^ m_current_state_out[i] )
- {
- kbinputs.push_back( KInput( named_lights[i].code ) ); // press
- kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release
-
- m_current_state_out[i] ^= 1;
- }
- }
-
- if (kbinputs.size())
- return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
- else
- return true;
-}
-
-std::string Keyboard::GetName() const
-{
- return "Keyboard";
-}
-
-int Keyboard::GetId() const
-{
- return m_index;
-}
-
-std::string Keyboard::GetSource() const
-{
- return DINPUT_SOURCE_NAME;
-}
-
-ControlState Keyboard::GetInputState(const ControllerInterface::Device::Input* const input) const
-{
- return (((Input*)input)->GetState(m_state_in));
-}
-
-void Keyboard::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
-{
- ((Output*)output)->SetState(state, m_state_out);
-}
-
-// names
-std::string Keyboard::Key::GetName() const
-{
- return named_keys[m_index].name;
-}
-
-std::string Keyboard::Light::GetName() const
-{
- return named_lights[ m_index ].name;
-}
-
-// get/set state
-ControlState Keyboard::Key::GetState(const BYTE keys[]) const
-{
- return (keys[named_keys[m_index].code] != 0);
-}
-
-void Keyboard::Light::SetState( const ControlState state, unsigned char* const state_out )
-{
- state_out[m_index] = state * 255;
-}
-
-}
-}
-
-#endif
+#include "../ControllerInterface.h"
+
+#ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD
+
+#include "DirectInputKeyboard.h"
+#include "DirectInput.h"
+
+// TODO: maybe add a ClearInputState function to this device
+
+namespace ciface
+{
+namespace DirectInput
+{
+
+struct
+{
+ const BYTE code;
+ const char* const name;
+} named_keys[] =
+{
+#include "NamedKeys.h"
+};
+
+struct
+{
+ const BYTE code;
+ const char* const name;
+} named_lights[] =
+{
+ { VK_NUMLOCK, "NUM LOCK" },
+ { VK_CAPITAL, "CAPS LOCK" },
+ { VK_SCROLL, "SCROLL LOCK" }
+};
+
+void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices)
+{
+ LPDIRECTINPUTDEVICE8 kb_device;
+
+ unsigned int kb_count = 0;
+
+ std::list<DIDEVICEINSTANCE> keyboards;
+ idi8->EnumDevices(DI8DEVCLASS_KEYBOARD, DIEnumDevicesCallback, (LPVOID)&keyboards, DIEDFL_ATTACHEDONLY);
+
+ // add other keyboard devices
+ std::list<DIDEVICEINSTANCE>::iterator
+ i = keyboards.begin(),
+ e = keyboards.end();
+ for (; i!=e; ++i)
+ {
+ if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &kb_device, NULL)))
+ {
+ if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
+ if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
+ {
+ devices.push_back(new Keyboard(kb_device, kb_count++));
+ return;
+ }
+ }
+ kb_device->Release();
+ }
+}
+
+Keyboard::~Keyboard()
+{
+ // kb
+ m_kb_device->Unacquire();
+ m_kb_device->Release();
+
+}
+
+Keyboard::Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index)
+ : m_kb_device(kb_device)
+ , m_index(index)
+{
+ m_kb_device->Acquire();
+
+ ZeroMemory(&m_state_in, sizeof(m_state_in));
+ ZeroMemory(m_state_out, sizeof(m_state_out));
+ ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
+
+ // KEYBOARD
+ // add keys
+ for (unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i)
+ AddInput(new Key(i));
+ // add lights
+ for (unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i)
+ AddOutput(new Light(i));
+}
+
+bool Keyboard::UpdateInput()
+{
+ HRESULT hr = m_kb_device->GetDeviceState(sizeof(m_state_in), m_state_in);
+
+ if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
+ m_kb_device->Acquire();
+
+ return SUCCEEDED(hr);
+}
+
+bool Keyboard::UpdateOutput()
+{
+ class KInput : public INPUT
+ {
+ public:
+ KInput( const unsigned char key, const bool up = false )
+ {
+ memset( this, 0, sizeof(*this) );
+ type = INPUT_KEYBOARD;
+ ki.wVk = key;
+ if (up) ki.dwFlags = KEYEVENTF_KEYUP;
+ }
+ };
+
+ std::vector< KInput > kbinputs;
+ for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i )
+ {
+ bool want_on = false;
+ if ( m_state_out[i] )
+ want_on = m_state_out[i] > wxGetLocalTimeMillis() % 255 ; // light should flash when output is 0.5
+
+ // lights are set to their original state when output is zero
+ if ( want_on ^ m_current_state_out[i] )
+ {
+ kbinputs.push_back( KInput( named_lights[i].code ) ); // press
+ kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release
+
+ m_current_state_out[i] ^= 1;
+ }
+ }
+
+ if (kbinputs.size())
+ return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
+ else
+ return true;
+}
+
+std::string Keyboard::GetName() const
+{
+ return "Keyboard";
+}
+
+int Keyboard::GetId() const
+{
+ return m_index;
+}
+
+std::string Keyboard::GetSource() const
+{
+ return DINPUT_SOURCE_NAME;
+}
+
+ControlState Keyboard::GetInputState(const ControllerInterface::Device::Input* const input) const
+{
+ return (((Input*)input)->GetState(m_state_in));
+}
+
+void Keyboard::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
+{
+ ((Output*)output)->SetState(state, m_state_out);
+}
+
+// names
+std::string Keyboard::Key::GetName() const
+{
+ return named_keys[m_index].name;
+}
+
+std::string Keyboard::Light::GetName() const
+{
+ return named_lights[ m_index ].name;
+}
+
+// get/set state
+ControlState Keyboard::Key::GetState(const BYTE keys[]) const
+{
+ return (keys[named_keys[m_index].code] != 0);
+}
+
+void Keyboard::Light::SetState( const ControlState state, unsigned char* const state_out )
+{
+ state_out[m_index] = state * 255;
+}
+
+}
+}
+
+#endif
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.h b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.h
index b51a38faa4..55f539fca8 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.h
+++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.h
@@ -1,99 +1,99 @@
-#ifndef _CIFACE_DIRECTINPUT_KEYBOARD_H_
-#define _CIFACE_DIRECTINPUT_KEYBOARD_H_
-
-#include "../ControllerInterface.h"
-
-#define DIRECTINPUT_VERSION 0x0800
-#define WIN32_LEAN_AND_MEAN
-#define NOMINMAX
-#include <Windows.h>
-#include <dinput.h>
-
-#include <wx/stopwatch.h>
-#include <wx/utils.h>
-
-namespace ciface
-{
-namespace DirectInput
-{
-
-void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices);
-
-class Keyboard : public ControllerInterface::Device
-{
- friend class ControllerInterface;
- friend class ControllerInterface::ControlReference;
-
-protected:
-
- struct State
- {
-
- };
-
- class Input : public ControllerInterface::Device::Input
- {
- friend class Keyboard;
- protected:
- virtual ControlState GetState(const BYTE keys[]) const = 0;
- };
-
- class Output : public ControllerInterface::Device::Output
- {
- friend class Keyboard;
- protected:
- virtual void SetState(const ControlState state, unsigned char* const state_out) = 0;
- };
-
- class Key : public Input
- {
- friend class Keyboard;
- public:
- std::string GetName() const;
- protected:
- Key(const unsigned int index) : m_index(index) {}
- ControlState GetState(const BYTE keys[]) const;
- private:
- const unsigned int m_index;
- };
-
- class Light : public Output
- {
- friend class Keyboard;
- public:
- std::string GetName() const;
- protected:
- Light(const unsigned int index) : m_index(index) {}
- void SetState(const ControlState state, unsigned char* const state_out);
- private:
- const unsigned int m_index;
- };
-
- bool UpdateInput();
- bool UpdateOutput();
-
- ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
- void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
-
-public:
- Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index);
- ~Keyboard();
-
- std::string GetName() const;
- int GetId() const;
- std::string GetSource() const;
-
-private:
- const LPDIRECTINPUTDEVICE8 m_kb_device;
- const int m_index;
-
- wxLongLong m_last_update;
- BYTE m_state_in[256];
- unsigned char m_state_out[3]; // NUM CAPS SCROLL
- bool m_current_state_out[3]; // NUM CAPS SCROLL
-};
-
-}
-}
-
-#endif
+#ifndef _CIFACE_DIRECTINPUT_KEYBOARD_H_
+#define _CIFACE_DIRECTINPUT_KEYBOARD_H_
+
+#include "../ControllerInterface.h"
+
+#define DIRECTINPUT_VERSION 0x0800
+#define WIN32_LEAN_AND_MEAN
+#define NOMINMAX
+#include <Windows.h>
+#include <dinput.h>
+
+#include <wx/stopwatch.h>
+#include <wx/utils.h>
+
+namespace ciface
+{
+namespace DirectInput
+{
+
+void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices);
+
+class Keyboard : public ControllerInterface::Device
+{
+ friend class ControllerInterface;
+ friend class ControllerInterface::ControlReference;
+
+protected:
+
+ struct State
+ {
+
+ };
+
+ class Input : public ControllerInterface::Device::Input
+ {
+ friend class Keyboard;
+ protected:
+ virtual ControlState GetState(const BYTE keys[]) const = 0;
+ };
+
+ class Output : public ControllerInterface::Device::Output
+ {
+ friend class Keyboard;
+ protected:
+ virtual void SetState(const ControlState state, unsigned char* const state_out) = 0;
+ };
+
+ class Key : public Input
+ {
+ friend class Keyboard;
+ public:
+ std::string GetName() const;
+ protected:
+ Key(const unsigned int index) : m_index(index) {}
+ ControlState GetState(const BYTE keys[]) const;
+ private:
+ const unsigned int m_index;
+ };
+
+ class Light : public Output
+ {
+ friend class Keyboard;
+ public:
+ std::string GetName() const;
+ protected:
+ Light(const unsigned int index) : m_index(index) {}
+ void SetState(const ControlState state, unsigned char* const state_out);
+ private:
+ const unsigned int m_index;
+ };
+
+ bool UpdateInput();
+ bool UpdateOutput();
+
+ ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
+ void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
+
+public:
+ Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index);
+ ~Keyboard();
+
+ std::string GetName() const;
+ int GetId() const;
+ std::string GetSource() const;
+
+private:
+ const LPDIRECTINPUTDEVICE8 m_kb_device;
+ const int m_index;
+
+ wxLongLong m_last_update;
+ BYTE m_state_in[256];
+ unsigned char m_state_out[3]; // NUM CAPS SCROLL
+ bool m_current_state_out[3]; // NUM CAPS SCROLL
+};
+
+}
+}
+
+#endif
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.cpp
index acf762386c..3464200349 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.cpp
+++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.cpp
@@ -1,175 +1,175 @@
-#include "../ControllerInterface.h"
-
-#ifdef CIFACE_USE_DIRECTINPUT_MOUSE
-
-#include "DirectInputMouse.h"
-#include "DirectInput.h"
-
-// TODO: maybe add a ClearInputState function to this device
-
- // (lower would be more sensitive) user can lower sensitivity by setting range
- // seems decent here ( at 8 ), I dont think anyone would need more sensitive than this
- // and user can lower it much farther than they would want to with the range
-#define MOUSE_AXIS_SENSITIVITY 8
-
- // if input hasn't been received for this many ms, mouse input will be skipped
- // otherwise it is just some crazy value
-#define DROP_INPUT_TIME 250
-
-namespace ciface
-{
-namespace DirectInput
-{
-
-void InitMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices )
-{
- LPDIRECTINPUTDEVICE8 mo_device;
-
- unsigned int mo_count = 0;
-
- std::list<DIDEVICEINSTANCE> mice;
- idi8->EnumDevices(DI8DEVCLASS_POINTER, DIEnumDevicesCallback, (LPVOID)&mice, DIEDFL_ATTACHEDONLY);
-
- // add other keyboard devices
- std::list<DIDEVICEINSTANCE>::iterator
- i = mice.begin(),
- e = mice.end();
- for (; i!=e; ++i)
- {
- if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &mo_device, NULL)))
- {
- if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
- if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
- {
- devices.push_back(new Mouse(mo_device, mo_count++));
- return;
- }
- }
- mo_device->Release();
- }
-}
-
-Mouse::~Mouse()
-{
- // mouse
- m_mo_device->Unacquire();
- m_mo_device->Release();
-}
-
-Mouse::Mouse(const LPDIRECTINPUTDEVICE8 mo_device, const int index)
- : m_mo_device(mo_device)
- , m_index(index)
-{
- m_mo_device->Acquire();
-
- m_last_update = GetTickCount();
- ZeroMemory(&m_state_in, sizeof(m_state_in));
-
- // MOUSE
- // get caps
- DIDEVCAPS mouse_caps;
- ZeroMemory( &mouse_caps, sizeof(mouse_caps) );
- mouse_caps.dwSize = sizeof(mouse_caps);
- m_mo_device->GetCapabilities(&mouse_caps);
- // mouse buttons
- for (unsigned int i = 0; i < mouse_caps.dwButtons; ++i)
- AddInput(new Button(i));
- // mouse axes
- for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
- {
- // each axis gets a negative and a positive input instance associated with it
- AddInput(new Axis(i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
- AddInput(new Axis(i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY));
- }
-
-}
-
-bool Mouse::UpdateInput()
-{
- DIMOUSESTATE2 tmp_mouse;
- HRESULT hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
-
- // if mouse position hasn't been updated in a short while, skip a dev state
- const DWORD cur_time = GetTickCount();
- if (cur_time - m_last_update > DROP_INPUT_TIME)
- {
- // set buttons/axes to zero
- // skip this input state
- ZeroMemory(&m_state_in, sizeof(m_state_in));
- }
- else if (SUCCEEDED(hr))
- {
- // need to smooth out the axes, otherwise it doesnt work for shit
- for (unsigned int i = 0; i < 3; ++i)
- ((&m_state_in.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
-
- // copy over the buttons
- memcpy(m_state_in.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.rgbButtons));
- }
-
- m_last_update = cur_time;
-
- if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
- m_mo_device->Acquire();
-
- return SUCCEEDED(hr);
-}
-
-bool Mouse::UpdateOutput()
-{
- return true;
-}
-
-std::string Mouse::GetName() const
-{
- return "Mouse";
-}
-
-int Mouse::GetId() const
-{
- return m_index;
-}
-
-std::string Mouse::GetSource() const
-{
- return DINPUT_SOURCE_NAME;
-}
-
-ControlState Mouse::GetInputState( const ControllerInterface::Device::Input* const input ) const
-{
- return (((Input*)input)->GetState(&m_state_in));
-}
-
-void Mouse::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
-{
- return;
-}
-
-// names
-std::string Mouse::Button::GetName() const
-{
- return std::string("Button ") + char('0'+m_index);
-}
-
-std::string Mouse::Axis::GetName() const
-{
- std::string tmpstr("Axis ");
- tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' );
- return tmpstr;
-}
-
-// get/set state
-ControlState Mouse::Button::GetState(const DIMOUSESTATE2* const state) const
-{
- return (state->rgbButtons[m_index] != 0);
-}
-
-ControlState Mouse::Axis::GetState(const DIMOUSESTATE2* const state) const
-{
- return std::max(0.0f, ControlState((&state->lX)[m_index]) / m_range);
-}
-
-}
-}
-
-#endif
+#include "../ControllerInterface.h"
+
+#ifdef CIFACE_USE_DIRECTINPUT_MOUSE
+
+#include "DirectInputMouse.h"
+#include "DirectInput.h"
+
+// TODO: maybe add a ClearInputState function to this device
+
+ // (lower would be more sensitive) user can lower sensitivity by setting range
+ // seems decent here ( at 8 ), I dont think anyone would need more sensitive than this
+ // and user can lower it much farther than they would want to with the range
+#define MOUSE_AXIS_SENSITIVITY 8
+
+ // if input hasn't been received for this many ms, mouse input will be skipped
+ // otherwise it is just some crazy value
+#define DROP_INPUT_TIME 250
+
+namespace ciface
+{
+namespace DirectInput
+{
+
+void InitMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices )
+{
+ LPDIRECTINPUTDEVICE8 mo_device;
+
+ unsigned int mo_count = 0;
+
+ std::list<DIDEVICEINSTANCE> mice;
+ idi8->EnumDevices(DI8DEVCLASS_POINTER, DIEnumDevicesCallback, (LPVOID)&mice, DIEDFL_ATTACHEDONLY);
+
+ // add other keyboard devices
+ std::list<DIDEVICEINSTANCE>::iterator
+ i = mice.begin(),
+ e = mice.end();
+ for (; i!=e; ++i)
+ {
+ if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &mo_device, NULL)))
+ {
+ if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
+ if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
+ {
+ devices.push_back(new Mouse(mo_device, mo_count++));
+ return;
+ }
+ }
+ mo_device->Release();
+ }
+}
+
+Mouse::~Mouse()
+{
+ // mouse
+ m_mo_device->Unacquire();
+ m_mo_device->Release();
+}
+
+Mouse::Mouse(const LPDIRECTINPUTDEVICE8 mo_device, const int index)
+ : m_mo_device(mo_device)
+ , m_index(index)
+{
+ m_mo_device->Acquire();
+
+ m_last_update = GetTickCount();
+ ZeroMemory(&m_state_in, sizeof(m_state_in));
+
+ // MOUSE
+ // get caps
+ DIDEVCAPS mouse_caps;
+ ZeroMemory( &mouse_caps, sizeof(mouse_caps) );
+ mouse_caps.dwSize = sizeof(mouse_caps);
+ m_mo_device->GetCapabilities(&mouse_caps);
+ // mouse buttons
+ for (unsigned int i = 0; i < mouse_caps.dwButtons; ++i)
+ AddInput(new Button(i));
+ // mouse axes
+ for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
+ {
+ // each axis gets a negative and a positive input instance associated with it
+ AddInput(new Axis(i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
+ AddInput(new Axis(i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY));
+ }
+
+}
+
+bool Mouse::UpdateInput()
+{
+ DIMOUSESTATE2 tmp_mouse;
+ HRESULT hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
+
+ // if mouse position hasn't been updated in a short while, skip a dev state
+ const DWORD cur_time = GetTickCount();
+ if (cur_time - m_last_update > DROP_INPUT_TIME)
+ {
+ // set buttons/axes to zero
+ // skip this input state
+ ZeroMemory(&m_state_in, sizeof(m_state_in));
+ }
+ else if (SUCCEEDED(hr))
+ {
+ // need to smooth out the axes, otherwise it doesnt work for shit
+ for (unsigned int i = 0; i < 3; ++i)
+ ((&m_state_in.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
+
+ // copy over the buttons
+ memcpy(m_state_in.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.rgbButtons));
+ }
+
+ m_last_update = cur_time;
+
+ if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
+ m_mo_device->Acquire();
+
+ return SUCCEEDED(hr);
+}
+
+bool Mouse::UpdateOutput()
+{
+ return true;
+}
+
+std::string Mouse::GetName() const
+{
+ return "Mouse";
+}
+
+int Mouse::GetId() const
+{
+ return m_index;
+}
+
+std::string Mouse::GetSource() const
+{
+ return DINPUT_SOURCE_NAME;
+}
+
+ControlState Mouse::GetInputState( const ControllerInterface::Device::Input* const input ) const
+{
+ return (((Input*)input)->GetState(&m_state_in));
+}
+
+void Mouse::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
+{
+ return;
+}
+
+// names
+std::string Mouse::Button::GetName() const
+{
+ return std::string("Button ") + char('0'+m_index);
+}
+
+std::string Mouse::Axis::GetName() const
+{
+ std::string tmpstr("Axis ");
+ tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' );
+ return tmpstr;
+}
+
+// get/set state
+ControlState Mouse::Button::GetState(const DIMOUSESTATE2* const state) const
+{
+ return (state->rgbButtons[m_index] != 0);
+}
+
+ControlState Mouse::Axis::GetState(const DIMOUSESTATE2* const state) const
+{
+ return std::max(0.0f, ControlState((&state->lX)[m_index]) / m_range);
+}
+
+}
+}
+
+#endif
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.h b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.h
index c645d02727..57cc15ff5a 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.h
+++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.h
@@ -1,83 +1,83 @@
-#ifndef _CIFACE_DIRECTINPUT_MOUSE_H_
-#define _CIFACE_DIRECTINPUT_MOUSE_H_
-
-#include "../ControllerInterface.h"
-
-#define DIRECTINPUT_VERSION 0x0800
-#define WIN32_LEAN_AND_MEAN
-#define NOMINMAX
-#include <Windows.h>
-#include <dinput.h>
-
-namespace ciface
-{
-namespace DirectInput
-{
-
-void InitMouse(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices);
-
-class Mouse : public ControllerInterface::Device
-{
- friend class ControllerInterface;
- friend class ControllerInterface::ControlReference;
-
-protected:
-
- class Input : public ControllerInterface::Device::Input
- {
- friend class Mouse;
- protected:
- virtual ControlState GetState(const DIMOUSESTATE2* const boardstate) const = 0;
- };
-
- class Button : public Input
- {
- friend class Mouse;
- public:
- std::string GetName() const;
- protected:
- Button(const unsigned int index) : m_index(index) {}
- ControlState GetState(const DIMOUSESTATE2* const state) const;
- private:
- const unsigned int m_index;
- };
-
- class Axis : public Input
- {
- friend class Mouse;
- public:
- std::string GetName() const;
- protected:
- Axis(const unsigned int index, const LONG range) : m_index(index), m_range(range) {}
- ControlState GetState(const DIMOUSESTATE2* const state) const;
- private:
- const unsigned int m_index;
- const LONG m_range;
- };
-
- bool UpdateInput();
- bool UpdateOutput();
-
- ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
- void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
-
-public:
- Mouse(const LPDIRECTINPUTDEVICE8 mo_device, const int index);
- ~Mouse();
-
- std::string GetName() const;
- int GetId() const;
- std::string GetSource() const;
-
-private:
- const LPDIRECTINPUTDEVICE8 m_mo_device;
- const int m_index;
-
- DWORD m_last_update;
- DIMOUSESTATE2 m_state_in;
-};
-
-}
-}
-
-#endif
+#ifndef _CIFACE_DIRECTINPUT_MOUSE_H_
+#define _CIFACE_DIRECTINPUT_MOUSE_H_
+
+#include "../ControllerInterface.h"
+
+#define DIRECTINPUT_VERSION 0x0800
+#define WIN32_LEAN_AND_MEAN
+#define NOMINMAX
+#include <Windows.h>
+#include <dinput.h>
+
+namespace ciface
+{
+namespace DirectInput
+{
+
+void InitMouse(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices);
+
+class Mouse : public ControllerInterface::Device
+{
+ friend class ControllerInterface;
+ friend class ControllerInterface::ControlReference;
+
+protected:
+
+ class Input : public ControllerInterface::Device::Input
+ {
+ friend class Mouse;
+ protected:
+ virtual ControlState GetState(const DIMOUSESTATE2* const boardstate) const = 0;
+ };
+
+ class Button : public Input
+ {
+ friend class Mouse;
+ public:
+ std::string GetName() const;
+ protected:
+ Button(const unsigned int index) : m_index(index) {}
+ ControlState GetState(const DIMOUSESTATE2* const state) const;
+ private:
+ const unsigned int m_index;
+ };
+
+ class Axis : public Input
+ {
+ friend class Mouse;
+ public:
+ std::string GetName() const;
+ protected:
+ Axis(const unsigned int index, const LONG range) : m_index(index), m_range(range) {}
+ ControlState GetState(const DIMOUSESTATE2* const state) const;
+ private:
+ const unsigned int m_index;
+ const LONG m_range;
+ };
+
+ bool UpdateInput();
+ bool UpdateOutput();
+
+ ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
+ void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
+
+public:
+ Mouse(const LPDIRECTINPUTDEVICE8 mo_device, const int index);
+ ~Mouse();
+
+ std::string GetName() const;
+ int GetId() const;
+ std::string GetSource() const;
+
+private:
+ const LPDIRECTINPUTDEVICE8 m_mo_device;
+ const int m_index;
+
+ DWORD m_last_update;
+ DIMOUSESTATE2 m_state_in;
+};
+
+}
+}
+
+#endif