diff options
| author | Shawn Hoffman <godisgovernment@gmail.com> | 2010-06-22 23:45:56 +0000 |
|---|---|---|
| committer | Shawn Hoffman <godisgovernment@gmail.com> | 2010-06-22 23:45:56 +0000 |
| commit | 5e81298ef0147bf36c4aaafa35accc2700777bd3 (patch) | |
| tree | 5fa79712858d776c3a8240df77fbd078b8538cec /Source/Core/InputCommon/Src/ControllerInterface | |
| parent | 58f42414ba14a847b118f8df4c373aaa67d0405e (diff) | |
boring svn:eol-style native again...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5771 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface')
4 files changed, 544 insertions, 544 deletions
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp index 6f39467deb..79ccde8028 100644 --- a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp +++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp @@ -1,187 +1,187 @@ -#include "../ControllerInterface.h"
-
-#ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD
-
-#include "DirectInputKeyboard.h"
-#include "DirectInput.h"
-
-// TODO: maybe add a ClearInputState function to this device
-
-namespace ciface
-{
-namespace DirectInput
-{
-
-struct
-{
- const BYTE code;
- const char* const name;
-} named_keys[] =
-{
-#include "NamedKeys.h"
-};
-
-struct
-{
- const BYTE code;
- const char* const name;
-} named_lights[] =
-{
- { VK_NUMLOCK, "NUM LOCK" },
- { VK_CAPITAL, "CAPS LOCK" },
- { VK_SCROLL, "SCROLL LOCK" }
-};
-
-void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices)
-{
- LPDIRECTINPUTDEVICE8 kb_device;
-
- unsigned int kb_count = 0;
-
- std::list<DIDEVICEINSTANCE> keyboards;
- idi8->EnumDevices(DI8DEVCLASS_KEYBOARD, DIEnumDevicesCallback, (LPVOID)&keyboards, DIEDFL_ATTACHEDONLY);
-
- // add other keyboard devices
- std::list<DIDEVICEINSTANCE>::iterator
- i = keyboards.begin(),
- e = keyboards.end();
- for (; i!=e; ++i)
- {
- if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &kb_device, NULL)))
- {
- if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
- if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
- {
- devices.push_back(new Keyboard(kb_device, kb_count++));
- return;
- }
- }
- kb_device->Release();
- }
-}
-
-Keyboard::~Keyboard()
-{
- // kb
- m_kb_device->Unacquire();
- m_kb_device->Release();
-
-}
-
-Keyboard::Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index)
- : m_kb_device(kb_device)
- , m_index(index)
-{
- m_kb_device->Acquire();
-
- ZeroMemory(&m_state_in, sizeof(m_state_in));
- ZeroMemory(m_state_out, sizeof(m_state_out));
- ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
-
- // KEYBOARD
- // add keys
- for (unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i)
- AddInput(new Key(i));
- // add lights
- for (unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i)
- AddOutput(new Light(i));
-}
-
-bool Keyboard::UpdateInput()
-{
- HRESULT hr = m_kb_device->GetDeviceState(sizeof(m_state_in), m_state_in);
-
- if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
- m_kb_device->Acquire();
-
- return SUCCEEDED(hr);
-}
-
-bool Keyboard::UpdateOutput()
-{
- class KInput : public INPUT
- {
- public:
- KInput( const unsigned char key, const bool up = false )
- {
- memset( this, 0, sizeof(*this) );
- type = INPUT_KEYBOARD;
- ki.wVk = key;
- if (up) ki.dwFlags = KEYEVENTF_KEYUP;
- }
- };
-
- std::vector< KInput > kbinputs;
- for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i )
- {
- bool want_on = false;
- if ( m_state_out[i] )
- want_on = m_state_out[i] > wxGetLocalTimeMillis() % 255 ; // light should flash when output is 0.5
-
- // lights are set to their original state when output is zero
- if ( want_on ^ m_current_state_out[i] )
- {
- kbinputs.push_back( KInput( named_lights[i].code ) ); // press
- kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release
-
- m_current_state_out[i] ^= 1;
- }
- }
-
- if (kbinputs.size())
- return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
- else
- return true;
-}
-
-std::string Keyboard::GetName() const
-{
- return "Keyboard";
-}
-
-int Keyboard::GetId() const
-{
- return m_index;
-}
-
-std::string Keyboard::GetSource() const
-{
- return DINPUT_SOURCE_NAME;
-}
-
-ControlState Keyboard::GetInputState(const ControllerInterface::Device::Input* const input) const
-{
- return (((Input*)input)->GetState(m_state_in));
-}
-
-void Keyboard::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
-{
- ((Output*)output)->SetState(state, m_state_out);
-}
-
-// names
-std::string Keyboard::Key::GetName() const
-{
- return named_keys[m_index].name;
-}
-
-std::string Keyboard::Light::GetName() const
-{
- return named_lights[ m_index ].name;
-}
-
-// get/set state
-ControlState Keyboard::Key::GetState(const BYTE keys[]) const
-{
- return (keys[named_keys[m_index].code] != 0);
-}
-
-void Keyboard::Light::SetState( const ControlState state, unsigned char* const state_out )
-{
- state_out[m_index] = state * 255;
-}
-
-}
-}
-
-#endif
+#include "../ControllerInterface.h" + +#ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD + +#include "DirectInputKeyboard.h" +#include "DirectInput.h" + +// TODO: maybe add a ClearInputState function to this device + +namespace ciface +{ +namespace DirectInput +{ + +struct +{ + const BYTE code; + const char* const name; +} named_keys[] = +{ +#include "NamedKeys.h" +}; + +struct +{ + const BYTE code; + const char* const name; +} named_lights[] = +{ + { VK_NUMLOCK, "NUM LOCK" }, + { VK_CAPITAL, "CAPS LOCK" }, + { VK_SCROLL, "SCROLL LOCK" } +}; + +void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices) +{ + LPDIRECTINPUTDEVICE8 kb_device; + + unsigned int kb_count = 0; + + std::list<DIDEVICEINSTANCE> keyboards; + idi8->EnumDevices(DI8DEVCLASS_KEYBOARD, DIEnumDevicesCallback, (LPVOID)&keyboards, DIEDFL_ATTACHEDONLY); + + // add other keyboard devices + std::list<DIDEVICEINSTANCE>::iterator + i = keyboards.begin(), + e = keyboards.end(); + for (; i!=e; ++i) + { + if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &kb_device, NULL))) + { + if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard))) + if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE))) + { + devices.push_back(new Keyboard(kb_device, kb_count++)); + return; + } + } + kb_device->Release(); + } +} + +Keyboard::~Keyboard() +{ + // kb + m_kb_device->Unacquire(); + m_kb_device->Release(); + +} + +Keyboard::Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index) + : m_kb_device(kb_device) + , m_index(index) +{ + m_kb_device->Acquire(); + + ZeroMemory(&m_state_in, sizeof(m_state_in)); + ZeroMemory(m_state_out, sizeof(m_state_out)); + ZeroMemory(&m_current_state_out, sizeof(m_current_state_out)); + + // KEYBOARD + // add keys + for (unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i) + AddInput(new Key(i)); + // add lights + for (unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i) + AddOutput(new Light(i)); +} + +bool Keyboard::UpdateInput() +{ + HRESULT hr = m_kb_device->GetDeviceState(sizeof(m_state_in), m_state_in); + + if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr) + m_kb_device->Acquire(); + + return SUCCEEDED(hr); +} + +bool Keyboard::UpdateOutput() +{ + class KInput : public INPUT + { + public: + KInput( const unsigned char key, const bool up = false ) + { + memset( this, 0, sizeof(*this) ); + type = INPUT_KEYBOARD; + ki.wVk = key; + if (up) ki.dwFlags = KEYEVENTF_KEYUP; + } + }; + + std::vector< KInput > kbinputs; + for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i ) + { + bool want_on = false; + if ( m_state_out[i] ) + want_on = m_state_out[i] > wxGetLocalTimeMillis() % 255 ; // light should flash when output is 0.5 + + // lights are set to their original state when output is zero + if ( want_on ^ m_current_state_out[i] ) + { + kbinputs.push_back( KInput( named_lights[i].code ) ); // press + kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release + + m_current_state_out[i] ^= 1; + } + } + + if (kbinputs.size()) + return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) ); + else + return true; +} + +std::string Keyboard::GetName() const +{ + return "Keyboard"; +} + +int Keyboard::GetId() const +{ + return m_index; +} + +std::string Keyboard::GetSource() const +{ + return DINPUT_SOURCE_NAME; +} + +ControlState Keyboard::GetInputState(const ControllerInterface::Device::Input* const input) const +{ + return (((Input*)input)->GetState(m_state_in)); +} + +void Keyboard::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state) +{ + ((Output*)output)->SetState(state, m_state_out); +} + +// names +std::string Keyboard::Key::GetName() const +{ + return named_keys[m_index].name; +} + +std::string Keyboard::Light::GetName() const +{ + return named_lights[ m_index ].name; +} + +// get/set state +ControlState Keyboard::Key::GetState(const BYTE keys[]) const +{ + return (keys[named_keys[m_index].code] != 0); +} + +void Keyboard::Light::SetState( const ControlState state, unsigned char* const state_out ) +{ + state_out[m_index] = state * 255; +} + +} +} + +#endif diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.h b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.h index b51a38faa4..55f539fca8 100644 --- a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.h +++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.h @@ -1,99 +1,99 @@ -#ifndef _CIFACE_DIRECTINPUT_KEYBOARD_H_
-#define _CIFACE_DIRECTINPUT_KEYBOARD_H_
-
-#include "../ControllerInterface.h"
-
-#define DIRECTINPUT_VERSION 0x0800
-#define WIN32_LEAN_AND_MEAN
-#define NOMINMAX
-#include <Windows.h>
-#include <dinput.h>
-
-#include <wx/stopwatch.h>
-#include <wx/utils.h>
-
-namespace ciface
-{
-namespace DirectInput
-{
-
-void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices);
-
-class Keyboard : public ControllerInterface::Device
-{
- friend class ControllerInterface;
- friend class ControllerInterface::ControlReference;
-
-protected:
-
- struct State
- {
-
- };
-
- class Input : public ControllerInterface::Device::Input
- {
- friend class Keyboard;
- protected:
- virtual ControlState GetState(const BYTE keys[]) const = 0;
- };
-
- class Output : public ControllerInterface::Device::Output
- {
- friend class Keyboard;
- protected:
- virtual void SetState(const ControlState state, unsigned char* const state_out) = 0;
- };
-
- class Key : public Input
- {
- friend class Keyboard;
- public:
- std::string GetName() const;
- protected:
- Key(const unsigned int index) : m_index(index) {}
- ControlState GetState(const BYTE keys[]) const;
- private:
- const unsigned int m_index;
- };
-
- class Light : public Output
- {
- friend class Keyboard;
- public:
- std::string GetName() const;
- protected:
- Light(const unsigned int index) : m_index(index) {}
- void SetState(const ControlState state, unsigned char* const state_out);
- private:
- const unsigned int m_index;
- };
-
- bool UpdateInput();
- bool UpdateOutput();
-
- ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
- void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
-
-public:
- Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index);
- ~Keyboard();
-
- std::string GetName() const;
- int GetId() const;
- std::string GetSource() const;
-
-private:
- const LPDIRECTINPUTDEVICE8 m_kb_device;
- const int m_index;
-
- wxLongLong m_last_update;
- BYTE m_state_in[256];
- unsigned char m_state_out[3]; // NUM CAPS SCROLL
- bool m_current_state_out[3]; // NUM CAPS SCROLL
-};
-
-}
-}
-
-#endif
+#ifndef _CIFACE_DIRECTINPUT_KEYBOARD_H_ +#define _CIFACE_DIRECTINPUT_KEYBOARD_H_ + +#include "../ControllerInterface.h" + +#define DIRECTINPUT_VERSION 0x0800 +#define WIN32_LEAN_AND_MEAN +#define NOMINMAX +#include <Windows.h> +#include <dinput.h> + +#include <wx/stopwatch.h> +#include <wx/utils.h> + +namespace ciface +{ +namespace DirectInput +{ + +void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices); + +class Keyboard : public ControllerInterface::Device +{ + friend class ControllerInterface; + friend class ControllerInterface::ControlReference; + +protected: + + struct State + { + + }; + + class Input : public ControllerInterface::Device::Input + { + friend class Keyboard; + protected: + virtual ControlState GetState(const BYTE keys[]) const = 0; + }; + + class Output : public ControllerInterface::Device::Output + { + friend class Keyboard; + protected: + virtual void SetState(const ControlState state, unsigned char* const state_out) = 0; + }; + + class Key : public Input + { + friend class Keyboard; + public: + std::string GetName() const; + protected: + Key(const unsigned int index) : m_index(index) {} + ControlState GetState(const BYTE keys[]) const; + private: + const unsigned int m_index; + }; + + class Light : public Output + { + friend class Keyboard; + public: + std::string GetName() const; + protected: + Light(const unsigned int index) : m_index(index) {} + void SetState(const ControlState state, unsigned char* const state_out); + private: + const unsigned int m_index; + }; + + bool UpdateInput(); + bool UpdateOutput(); + + ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const; + void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state ); + +public: + Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index); + ~Keyboard(); + + std::string GetName() const; + int GetId() const; + std::string GetSource() const; + +private: + const LPDIRECTINPUTDEVICE8 m_kb_device; + const int m_index; + + wxLongLong m_last_update; + BYTE m_state_in[256]; + unsigned char m_state_out[3]; // NUM CAPS SCROLL + bool m_current_state_out[3]; // NUM CAPS SCROLL +}; + +} +} + +#endif diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.cpp index acf762386c..3464200349 100644 --- a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.cpp +++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.cpp @@ -1,175 +1,175 @@ -#include "../ControllerInterface.h"
-
-#ifdef CIFACE_USE_DIRECTINPUT_MOUSE
-
-#include "DirectInputMouse.h"
-#include "DirectInput.h"
-
-// TODO: maybe add a ClearInputState function to this device
-
- // (lower would be more sensitive) user can lower sensitivity by setting range
- // seems decent here ( at 8 ), I dont think anyone would need more sensitive than this
- // and user can lower it much farther than they would want to with the range
-#define MOUSE_AXIS_SENSITIVITY 8
-
- // if input hasn't been received for this many ms, mouse input will be skipped
- // otherwise it is just some crazy value
-#define DROP_INPUT_TIME 250
-
-namespace ciface
-{
-namespace DirectInput
-{
-
-void InitMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices )
-{
- LPDIRECTINPUTDEVICE8 mo_device;
-
- unsigned int mo_count = 0;
-
- std::list<DIDEVICEINSTANCE> mice;
- idi8->EnumDevices(DI8DEVCLASS_POINTER, DIEnumDevicesCallback, (LPVOID)&mice, DIEDFL_ATTACHEDONLY);
-
- // add other keyboard devices
- std::list<DIDEVICEINSTANCE>::iterator
- i = mice.begin(),
- e = mice.end();
- for (; i!=e; ++i)
- {
- if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &mo_device, NULL)))
- {
- if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
- if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
- {
- devices.push_back(new Mouse(mo_device, mo_count++));
- return;
- }
- }
- mo_device->Release();
- }
-}
-
-Mouse::~Mouse()
-{
- // mouse
- m_mo_device->Unacquire();
- m_mo_device->Release();
-}
-
-Mouse::Mouse(const LPDIRECTINPUTDEVICE8 mo_device, const int index)
- : m_mo_device(mo_device)
- , m_index(index)
-{
- m_mo_device->Acquire();
-
- m_last_update = GetTickCount();
- ZeroMemory(&m_state_in, sizeof(m_state_in));
-
- // MOUSE
- // get caps
- DIDEVCAPS mouse_caps;
- ZeroMemory( &mouse_caps, sizeof(mouse_caps) );
- mouse_caps.dwSize = sizeof(mouse_caps);
- m_mo_device->GetCapabilities(&mouse_caps);
- // mouse buttons
- for (unsigned int i = 0; i < mouse_caps.dwButtons; ++i)
- AddInput(new Button(i));
- // mouse axes
- for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
- {
- // each axis gets a negative and a positive input instance associated with it
- AddInput(new Axis(i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
- AddInput(new Axis(i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY));
- }
-
-}
-
-bool Mouse::UpdateInput()
-{
- DIMOUSESTATE2 tmp_mouse;
- HRESULT hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
-
- // if mouse position hasn't been updated in a short while, skip a dev state
- const DWORD cur_time = GetTickCount();
- if (cur_time - m_last_update > DROP_INPUT_TIME)
- {
- // set buttons/axes to zero
- // skip this input state
- ZeroMemory(&m_state_in, sizeof(m_state_in));
- }
- else if (SUCCEEDED(hr))
- {
- // need to smooth out the axes, otherwise it doesnt work for shit
- for (unsigned int i = 0; i < 3; ++i)
- ((&m_state_in.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
-
- // copy over the buttons
- memcpy(m_state_in.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.rgbButtons));
- }
-
- m_last_update = cur_time;
-
- if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
- m_mo_device->Acquire();
-
- return SUCCEEDED(hr);
-}
-
-bool Mouse::UpdateOutput()
-{
- return true;
-}
-
-std::string Mouse::GetName() const
-{
- return "Mouse";
-}
-
-int Mouse::GetId() const
-{
- return m_index;
-}
-
-std::string Mouse::GetSource() const
-{
- return DINPUT_SOURCE_NAME;
-}
-
-ControlState Mouse::GetInputState( const ControllerInterface::Device::Input* const input ) const
-{
- return (((Input*)input)->GetState(&m_state_in));
-}
-
-void Mouse::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
-{
- return;
-}
-
-// names
-std::string Mouse::Button::GetName() const
-{
- return std::string("Button ") + char('0'+m_index);
-}
-
-std::string Mouse::Axis::GetName() const
-{
- std::string tmpstr("Axis ");
- tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' );
- return tmpstr;
-}
-
-// get/set state
-ControlState Mouse::Button::GetState(const DIMOUSESTATE2* const state) const
-{
- return (state->rgbButtons[m_index] != 0);
-}
-
-ControlState Mouse::Axis::GetState(const DIMOUSESTATE2* const state) const
-{
- return std::max(0.0f, ControlState((&state->lX)[m_index]) / m_range);
-}
-
-}
-}
-
-#endif
+#include "../ControllerInterface.h" + +#ifdef CIFACE_USE_DIRECTINPUT_MOUSE + +#include "DirectInputMouse.h" +#include "DirectInput.h" + +// TODO: maybe add a ClearInputState function to this device + + // (lower would be more sensitive) user can lower sensitivity by setting range + // seems decent here ( at 8 ), I dont think anyone would need more sensitive than this + // and user can lower it much farther than they would want to with the range +#define MOUSE_AXIS_SENSITIVITY 8 + + // if input hasn't been received for this many ms, mouse input will be skipped + // otherwise it is just some crazy value +#define DROP_INPUT_TIME 250 + +namespace ciface +{ +namespace DirectInput +{ + +void InitMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices ) +{ + LPDIRECTINPUTDEVICE8 mo_device; + + unsigned int mo_count = 0; + + std::list<DIDEVICEINSTANCE> mice; + idi8->EnumDevices(DI8DEVCLASS_POINTER, DIEnumDevicesCallback, (LPVOID)&mice, DIEDFL_ATTACHEDONLY); + + // add other keyboard devices + std::list<DIDEVICEINSTANCE>::iterator + i = mice.begin(), + e = mice.end(); + for (; i!=e; ++i) + { + if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &mo_device, NULL))) + { + if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2))) + if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE))) + { + devices.push_back(new Mouse(mo_device, mo_count++)); + return; + } + } + mo_device->Release(); + } +} + +Mouse::~Mouse() +{ + // mouse + m_mo_device->Unacquire(); + m_mo_device->Release(); +} + +Mouse::Mouse(const LPDIRECTINPUTDEVICE8 mo_device, const int index) + : m_mo_device(mo_device) + , m_index(index) +{ + m_mo_device->Acquire(); + + m_last_update = GetTickCount(); + ZeroMemory(&m_state_in, sizeof(m_state_in)); + + // MOUSE + // get caps + DIDEVCAPS mouse_caps; + ZeroMemory( &mouse_caps, sizeof(mouse_caps) ); + mouse_caps.dwSize = sizeof(mouse_caps); + m_mo_device->GetCapabilities(&mouse_caps); + // mouse buttons + for (unsigned int i = 0; i < mouse_caps.dwButtons; ++i) + AddInput(new Button(i)); + // mouse axes + for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i) + { + // each axis gets a negative and a positive input instance associated with it + AddInput(new Axis(i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY)); + AddInput(new Axis(i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY)); + } + +} + +bool Mouse::UpdateInput() +{ + DIMOUSESTATE2 tmp_mouse; + HRESULT hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse); + + // if mouse position hasn't been updated in a short while, skip a dev state + const DWORD cur_time = GetTickCount(); + if (cur_time - m_last_update > DROP_INPUT_TIME) + { + // set buttons/axes to zero + // skip this input state + ZeroMemory(&m_state_in, sizeof(m_state_in)); + } + else if (SUCCEEDED(hr)) + { + // need to smooth out the axes, otherwise it doesnt work for shit + for (unsigned int i = 0; i < 3; ++i) + ((&m_state_in.lX)[i] += (&tmp_mouse.lX)[i]) /= 2; + + // copy over the buttons + memcpy(m_state_in.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.rgbButtons)); + } + + m_last_update = cur_time; + + if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr) + m_mo_device->Acquire(); + + return SUCCEEDED(hr); +} + +bool Mouse::UpdateOutput() +{ + return true; +} + +std::string Mouse::GetName() const +{ + return "Mouse"; +} + +int Mouse::GetId() const +{ + return m_index; +} + +std::string Mouse::GetSource() const +{ + return DINPUT_SOURCE_NAME; +} + +ControlState Mouse::GetInputState( const ControllerInterface::Device::Input* const input ) const +{ + return (((Input*)input)->GetState(&m_state_in)); +} + +void Mouse::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state) +{ + return; +} + +// names +std::string Mouse::Button::GetName() const +{ + return std::string("Button ") + char('0'+m_index); +} + +std::string Mouse::Axis::GetName() const +{ + std::string tmpstr("Axis "); + tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' ); + return tmpstr; +} + +// get/set state +ControlState Mouse::Button::GetState(const DIMOUSESTATE2* const state) const +{ + return (state->rgbButtons[m_index] != 0); +} + +ControlState Mouse::Axis::GetState(const DIMOUSESTATE2* const state) const +{ + return std::max(0.0f, ControlState((&state->lX)[m_index]) / m_range); +} + +} +} + +#endif diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.h b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.h index c645d02727..57cc15ff5a 100644 --- a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.h +++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.h @@ -1,83 +1,83 @@ -#ifndef _CIFACE_DIRECTINPUT_MOUSE_H_
-#define _CIFACE_DIRECTINPUT_MOUSE_H_
-
-#include "../ControllerInterface.h"
-
-#define DIRECTINPUT_VERSION 0x0800
-#define WIN32_LEAN_AND_MEAN
-#define NOMINMAX
-#include <Windows.h>
-#include <dinput.h>
-
-namespace ciface
-{
-namespace DirectInput
-{
-
-void InitMouse(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices);
-
-class Mouse : public ControllerInterface::Device
-{
- friend class ControllerInterface;
- friend class ControllerInterface::ControlReference;
-
-protected:
-
- class Input : public ControllerInterface::Device::Input
- {
- friend class Mouse;
- protected:
- virtual ControlState GetState(const DIMOUSESTATE2* const boardstate) const = 0;
- };
-
- class Button : public Input
- {
- friend class Mouse;
- public:
- std::string GetName() const;
- protected:
- Button(const unsigned int index) : m_index(index) {}
- ControlState GetState(const DIMOUSESTATE2* const state) const;
- private:
- const unsigned int m_index;
- };
-
- class Axis : public Input
- {
- friend class Mouse;
- public:
- std::string GetName() const;
- protected:
- Axis(const unsigned int index, const LONG range) : m_index(index), m_range(range) {}
- ControlState GetState(const DIMOUSESTATE2* const state) const;
- private:
- const unsigned int m_index;
- const LONG m_range;
- };
-
- bool UpdateInput();
- bool UpdateOutput();
-
- ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
- void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
-
-public:
- Mouse(const LPDIRECTINPUTDEVICE8 mo_device, const int index);
- ~Mouse();
-
- std::string GetName() const;
- int GetId() const;
- std::string GetSource() const;
-
-private:
- const LPDIRECTINPUTDEVICE8 m_mo_device;
- const int m_index;
-
- DWORD m_last_update;
- DIMOUSESTATE2 m_state_in;
-};
-
-}
-}
-
-#endif
+#ifndef _CIFACE_DIRECTINPUT_MOUSE_H_ +#define _CIFACE_DIRECTINPUT_MOUSE_H_ + +#include "../ControllerInterface.h" + +#define DIRECTINPUT_VERSION 0x0800 +#define WIN32_LEAN_AND_MEAN +#define NOMINMAX +#include <Windows.h> +#include <dinput.h> + +namespace ciface +{ +namespace DirectInput +{ + +void InitMouse(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices); + +class Mouse : public ControllerInterface::Device +{ + friend class ControllerInterface; + friend class ControllerInterface::ControlReference; + +protected: + + class Input : public ControllerInterface::Device::Input + { + friend class Mouse; + protected: + virtual ControlState GetState(const DIMOUSESTATE2* const boardstate) const = 0; + }; + + class Button : public Input + { + friend class Mouse; + public: + std::string GetName() const; + protected: + Button(const unsigned int index) : m_index(index) {} + ControlState GetState(const DIMOUSESTATE2* const state) const; + private: + const unsigned int m_index; + }; + + class Axis : public Input + { + friend class Mouse; + public: + std::string GetName() const; + protected: + Axis(const unsigned int index, const LONG range) : m_index(index), m_range(range) {} + ControlState GetState(const DIMOUSESTATE2* const state) const; + private: + const unsigned int m_index; + const LONG m_range; + }; + + bool UpdateInput(); + bool UpdateOutput(); + + ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const; + void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state ); + +public: + Mouse(const LPDIRECTINPUTDEVICE8 mo_device, const int index); + ~Mouse(); + + std::string GetName() const; + int GetId() const; + std::string GetSource() const; + +private: + const LPDIRECTINPUTDEVICE8 m_mo_device; + const int m_index; + + DWORD m_last_update; + DIMOUSESTATE2 m_state_in; +}; + +} +} + +#endif |
