diff options
| author | Lioncash <mathew1800@gmail.com> | 2018-03-16 12:57:36 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2018-03-16 13:01:11 -0400 |
| commit | 75f5fcdfee4cd643aa347ea69db05c595ed39caf (patch) | |
| tree | 840fcdbc69b82dd947b7f4549c01be5146e19c26 /Source/Core/VideoBackends/D3D/DXShader.cpp | |
| parent | 328585ef17386f3a27cae86c2863ede5a28971ef (diff) | |
Assert: Remove unused parameter from DEBUG_ASSERT
This brings the macro in line with the regular ASSERT macro, which only has one
macro parameter.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/DXShader.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/DXShader.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/D3D/DXShader.cpp b/Source/Core/VideoBackends/D3D/DXShader.cpp index bba5188575..588cd2b631 100644 --- a/Source/Core/VideoBackends/D3D/DXShader.cpp +++ b/Source/Core/VideoBackends/D3D/DXShader.cpp @@ -43,25 +43,25 @@ D3DBlob* DXShader::GetByteCode() const ID3D11VertexShader* DXShader::GetD3DVertexShader() const { - DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Vertex); + DEBUG_ASSERT(m_stage == ShaderStage::Vertex); return static_cast<ID3D11VertexShader*>(m_shader); } ID3D11GeometryShader* DXShader::GetD3DGeometryShader() const { - DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Geometry); + DEBUG_ASSERT(m_stage == ShaderStage::Geometry); return static_cast<ID3D11GeometryShader*>(m_shader); } ID3D11PixelShader* DXShader::GetD3DPixelShader() const { - DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Pixel); + DEBUG_ASSERT(m_stage == ShaderStage::Pixel); return static_cast<ID3D11PixelShader*>(m_shader); } ID3D11ComputeShader* DXShader::GetD3DComputeShader() const { - DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Compute); + DEBUG_ASSERT(m_stage == ShaderStage::Compute); return static_cast<ID3D11ComputeShader*>(m_shader); } |
