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authorLioncash <mathew1800@gmail.com>2018-03-16 12:57:36 -0400
committerLioncash <mathew1800@gmail.com>2018-03-16 13:01:11 -0400
commit75f5fcdfee4cd643aa347ea69db05c595ed39caf (patch)
tree840fcdbc69b82dd947b7f4549c01be5146e19c26 /Source/Core/VideoBackends/D3D/DXShader.cpp
parent328585ef17386f3a27cae86c2863ede5a28971ef (diff)
Assert: Remove unused parameter from DEBUG_ASSERT
This brings the macro in line with the regular ASSERT macro, which only has one macro parameter.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/DXShader.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/DXShader.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/D3D/DXShader.cpp b/Source/Core/VideoBackends/D3D/DXShader.cpp
index bba5188575..588cd2b631 100644
--- a/Source/Core/VideoBackends/D3D/DXShader.cpp
+++ b/Source/Core/VideoBackends/D3D/DXShader.cpp
@@ -43,25 +43,25 @@ D3DBlob* DXShader::GetByteCode() const
ID3D11VertexShader* DXShader::GetD3DVertexShader() const
{
- DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Vertex);
+ DEBUG_ASSERT(m_stage == ShaderStage::Vertex);
return static_cast<ID3D11VertexShader*>(m_shader);
}
ID3D11GeometryShader* DXShader::GetD3DGeometryShader() const
{
- DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Geometry);
+ DEBUG_ASSERT(m_stage == ShaderStage::Geometry);
return static_cast<ID3D11GeometryShader*>(m_shader);
}
ID3D11PixelShader* DXShader::GetD3DPixelShader() const
{
- DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Pixel);
+ DEBUG_ASSERT(m_stage == ShaderStage::Pixel);
return static_cast<ID3D11PixelShader*>(m_shader);
}
ID3D11ComputeShader* DXShader::GetD3DComputeShader() const
{
- DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Compute);
+ DEBUG_ASSERT(m_stage == ShaderStage::Compute);
return static_cast<ID3D11ComputeShader*>(m_shader);
}