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authorLéo Lam <leo@innovatetechnologi.es>2016-11-27 11:56:22 +0100
committerLéo Lam <leo@innovatetechnologi.es>2016-12-06 20:33:53 +0100
commit31ccfffd386cdf7bfafdccda240a179431ecc98c (patch)
tree820bdb640091e5726e4c52d42f819956f82bfd28 /Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
parent7192789c1162e2deb5923151d05158f459448ab9 (diff)
Common: Add alignment header
Gets rid of duplicated alignment code.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
index 85b84eaf0d..1d8cef5fd9 100644
--- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
@@ -4,6 +4,7 @@
#include <string>
+#include "Common/Align.h"
#include "Common/FileUtil.h"
#include "Common/LinearDiskCache.h"
#include "Common/StringUtil.h"
@@ -135,7 +136,8 @@ const char copy_shader_code[] = {
void GeometryShaderCache::Init()
{
- unsigned int gbsize = ROUND_UP(sizeof(GeometryShaderConstants), 16); // must be a multiple of 16
+ unsigned int gbsize = Common::AlignUp(static_cast<unsigned int>(sizeof(GeometryShaderConstants)),
+ 16); // must be a multiple of 16
D3D11_BUFFER_DESC gbdesc = CD3D11_BUFFER_DESC(gbsize, D3D11_BIND_CONSTANT_BUFFER,
D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
HRESULT hr = D3D::device->CreateBuffer(&gbdesc, nullptr, &gscbuf);