diff options
| author | Stenzek <stenzek@gmail.com> | 2017-07-20 17:10:02 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-07-20 17:54:33 +1000 |
| commit | 3ea9d86faa2544b8c1c235db9456f271baf42fec (patch) | |
| tree | 87a16a5a23002309127209967011c4d75ad8d93e /Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | |
| parent | d01b0bf60fba2101e45cfac1e5747edcdbab5fc1 (diff) | |
ShaderGen: Pass host config to shader generation functions
Also moves the host config checks to common.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp index 90bcca4bb6..f6fd869b8c 100644 --- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp @@ -164,8 +164,7 @@ void GeometryShaderCache::Init() void GeometryShaderCache::LoadShaderCache() { GeometryShaderCacheInserter inserter; - g_gs_disk_cache.OpenAndRead(g_ActiveConfig.GetDiskCacheFileName(APIType::D3D, "GS", true, true), - inserter); + g_gs_disk_cache.OpenAndRead(GetDiskShaderCacheFileName(APIType::D3D, "GS", true, true), inserter); } void GeometryShaderCache::Reload() @@ -237,7 +236,8 @@ bool GeometryShaderCache::SetShader(u32 primitive_type) } // Need to compile a new shader - ShaderCode code = GenerateGeometryShaderCode(APIType::D3D, uid.GetUidData()); + ShaderCode code = + GenerateGeometryShaderCode(APIType::D3D, ShaderHostConfig::GetCurrent(), uid.GetUidData()); D3DBlob* pbytecode; if (!D3D::CompileGeometryShader(code.GetBuffer(), &pbytecode)) |
