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authorStenzek <stenzek@gmail.com>2017-07-20 17:10:02 +1000
committerStenzek <stenzek@gmail.com>2017-07-20 17:54:33 +1000
commit3ea9d86faa2544b8c1c235db9456f271baf42fec (patch)
tree87a16a5a23002309127209967011c4d75ad8d93e /Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
parentd01b0bf60fba2101e45cfac1e5747edcdbab5fc1 (diff)
ShaderGen: Pass host config to shader generation functions
Also moves the host config checks to common.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
index 90bcca4bb6..f6fd869b8c 100644
--- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
@@ -164,8 +164,7 @@ void GeometryShaderCache::Init()
void GeometryShaderCache::LoadShaderCache()
{
GeometryShaderCacheInserter inserter;
- g_gs_disk_cache.OpenAndRead(g_ActiveConfig.GetDiskCacheFileName(APIType::D3D, "GS", true, true),
- inserter);
+ g_gs_disk_cache.OpenAndRead(GetDiskShaderCacheFileName(APIType::D3D, "GS", true, true), inserter);
}
void GeometryShaderCache::Reload()
@@ -237,7 +236,8 @@ bool GeometryShaderCache::SetShader(u32 primitive_type)
}
// Need to compile a new shader
- ShaderCode code = GenerateGeometryShaderCode(APIType::D3D, uid.GetUidData());
+ ShaderCode code =
+ GenerateGeometryShaderCode(APIType::D3D, ShaderHostConfig::GetCurrent(), uid.GetUidData());
D3DBlob* pbytecode;
if (!D3D::CompileGeometryShader(code.GetBuffer(), &pbytecode))