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authorJules Blok <jules.blok@gmail.com>2014-12-14 21:23:13 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-14 21:23:13 +0100
commitb406e4e1f2c696ba5f6bec04ea2e6a8cc03a02d1 (patch)
tree5d047b49b3b35e4f2f4abe05a69992f630bc7870 /Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
parent21ac9aa715d7bfc24e52474c2511892ed4ad6ac8 (diff)
VideoCommon: Add a separate constants buffer for the geometry shader.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
index 29172f91a1..6f87e124e7 100644
--- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
@@ -17,6 +17,8 @@
#include "VideoCommon/Debugger.h"
#include "VideoCommon/GeometryShaderGen.h"
+#include "VideoCommon/GeometryShaderManager.h"
+#include "VideoCommon/Statistics.h"
#include "VideoCommon/VideoConfig.h"
namespace DX11
@@ -37,6 +39,22 @@ ID3D11GeometryShader* GeometryShaderCache::GetCopyGeometryShader() { return Copy
ID3D11Buffer* gscbuf = nullptr;
+ID3D11Buffer* &GeometryShaderCache::GetConstantBuffer()
+{
+ // TODO: divide the global variables of the generated shaders into about 5 constant buffers to speed this up
+ if (GeometryShaderManager::dirty)
+ {
+ D3D11_MAPPED_SUBRESOURCE map;
+ D3D::context->Map(gscbuf, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
+ memcpy(map.pData, &GeometryShaderManager::constants, sizeof(GeometryShaderConstants));
+ D3D::context->Unmap(gscbuf, 0);
+ GeometryShaderManager::dirty = false;
+
+ ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(GeometryShaderConstants));
+ }
+ return gscbuf;
+}
+
// this class will load the precompiled shaders into our cache
class GeometryShaderCacheInserter : public LinearDiskCacheReader<GeometryShaderUid, u8>
{
@@ -113,6 +131,12 @@ const char copy_shader_code[] = {
void GeometryShaderCache::Init()
{
+ unsigned int gbsize = ((sizeof(GeometryShaderConstants))&(~0xf)) + 0x10; // must be a multiple of 16
+ D3D11_BUFFER_DESC gbdesc = CD3D11_BUFFER_DESC(gbsize, D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
+ HRESULT hr = D3D::device->CreateBuffer(&gbdesc, nullptr, &gscbuf);
+ CHECK(hr == S_OK, "Create geometry shader constant buffer (size=%u)", gbsize);
+ D3D::SetDebugObjectName((ID3D11DeviceChild*)gscbuf, "geometry shader constant buffer used to emulate the GX pipeline");
+
// used when drawing clear quads
ClearGeometryShader = D3D::CompileAndCreateGeometryShader(clear_shader_code);
CHECK(ClearGeometryShader != nullptr, "Create clear geometry shader");
@@ -152,6 +176,8 @@ void GeometryShaderCache::Clear()
void GeometryShaderCache::Shutdown()
{
+ SAFE_RELEASE(gscbuf);
+
SAFE_RELEASE(ClearGeometryShader);
SAFE_RELEASE(CopyGeometryShader);