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authorJosJuice <josjuice@gmail.com>2017-03-09 09:47:43 +0100
committerJosJuice <josjuice@gmail.com>2017-03-09 15:34:14 +0100
commitced1614cacab2adda6997091a8a3eebf6cf3334a (patch)
treeda55c70e4e3dcf1c2cfcebf987a66c8af804f143 /Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
parent883bec873fd1e74e090331d437a84af43126bcbe (diff)
Unify the way of setting game ID, title ID, revision
The existing code from ConfigManager, ES and MIOS is merged into a new set of functions called SetRunningGameMetadata.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
index 2114a23d99..6dbd3d3dde 100644
--- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
@@ -164,7 +164,7 @@ void GeometryShaderCache::Init()
std::string cache_filename =
StringFromFormat("%sdx11-%s-gs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
- SConfig::GetInstance().m_strGameID.c_str());
+ SConfig::GetInstance().GetGameID().c_str());
GeometryShaderCacheInserter inserter;
g_gs_disk_cache.OpenAndRead(cache_filename, inserter);
}