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| author | JosJuice <josjuice@gmail.com> | 2017-03-09 09:47:43 +0100 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2017-03-09 15:34:14 +0100 |
| commit | ced1614cacab2adda6997091a8a3eebf6cf3334a (patch) | |
| tree | da55c70e4e3dcf1c2cfcebf987a66c8af804f143 /Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | |
| parent | 883bec873fd1e74e090331d437a84af43126bcbe (diff) | |
Unify the way of setting game ID, title ID, revision
The existing code from ConfigManager, ES and MIOS is merged
into a new set of functions called SetRunningGameMetadata.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp index 2114a23d99..6dbd3d3dde 100644 --- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp @@ -164,7 +164,7 @@ void GeometryShaderCache::Init() std::string cache_filename = StringFromFormat("%sdx11-%s-gs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), - SConfig::GetInstance().m_strGameID.c_str()); + SConfig::GetInstance().GetGameID().c_str()); GeometryShaderCacheInserter inserter; g_gs_disk_cache.OpenAndRead(cache_filename, inserter); } |
