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| author | Jules Blok <jules.blok@gmail.com> | 2014-10-29 13:16:24 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-11-23 14:24:09 +0100 |
| commit | fa32f751d37604b7af46e7d9d118aacefbc5df76 (patch) | |
| tree | 9ff5f229019213e71276f11dd5c033ffa7ad5abc /Source/Core/VideoBackends/D3D/LineGeometryShader.cpp | |
| parent | b236c363de097ca8164c315e37dc369139a8a20c (diff) | |
ShaderGen: Handle ShaderCode objects directly.
ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/LineGeometryShader.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/LineGeometryShader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp b/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp index fabe6ed91a..9cd3ba6b5a 100644 --- a/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp +++ b/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp @@ -172,7 +172,7 @@ bool LineGeometryShader::SetShader(u32 components, float lineWidth, static char buffer[16384]; ShaderCode code; code.SetBuffer(buffer); - GenerateVSOutputStructForGS(code, API_D3D); + GenerateVSOutputStruct(code, API_D3D); code.Write("\n%s", LINE_GS_COMMON); std::stringstream numTexCoordsStream; |
