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authorTony Wasserka <NeoBrainX@gmail.com>2014-03-24 20:21:34 +0100
committerTony Wasserka <NeoBrainX@gmail.com>2014-03-25 23:57:58 +0100
commit16105db7092707bc130a345ed1e630e2ef1f7747 (patch)
treef3792e8f08d1c847059a2354db188a8d62fdd2df /Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
parent8941f19cdb01bbe8c40851240d02019ed6e13a32 (diff)
BPMemory: Make use of BitField in a number of structures.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
index aa35479767..d5ef9ef715 100644
--- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
@@ -10,7 +10,6 @@
#include "VideoBackends/D3D/PSTextureEncoder.h"
#include "VideoBackends/D3D/Render.h"
#include "VideoBackends/D3D/TextureCache.h"
-#include "VideoCommon/BPMemory.h"
// "Static mode" will compile a new EFB encoder shader for every combination of
// encoding configurations. It's compatible with Shader Model 4.