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authorRyan Houdek <Sonicadvance1@gmail.com>2013-11-13 16:17:42 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2013-11-13 16:17:42 -0600
commit2a23bdde6f76c0bff0906bbbee298480b52ba0c2 (patch)
tree22a7bccfb1cb25d4c9f247ca3d43904a4a6d79dc /Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp
parent3c7613fc83981f9ef8efa2e4ac478af9fe23bdec (diff)
parent63a9dff3bb8c88cdc5b941db1f3813843c7a8564 (diff)
Merge branch 'master' into android-new-control-input-overlay
Conflicts: Source/Core/DolphinWX/Src/Android/ButtonManager.h
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp
index 2e72380603..973cf38181 100644
--- a/Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp
@@ -196,7 +196,7 @@ void XFBSource::DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
void XFBSource::CopyEFB(float Gamma)
{
g_renderer->ResetAPIState(); // reset any game specific settings
-
+
// Copy EFB data to XFB and restore render target again
const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)texWidth, (float)texHeight);
@@ -211,7 +211,7 @@ void XFBSource::CopyEFB(float Gamma)
D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(),
FramebufferManager::GetEFBDepthTexture()->GetDSV());
-
+
g_renderer->RestoreAPIState();
}