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| author | Markus Wick <degasus@users.noreply.github.com> | 2018-05-17 10:45:50 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-05-17 10:45:50 +0200 |
| commit | c485efdfe1730d54dbbe2150378cb7b02b3d435c (patch) | |
| tree | 528e08f39193e8ff7cb8662e72d7d21896589e50 /Source/Core/VideoBackends/D3D/TextureCache.cpp | |
| parent | 6ed3f8b474be5555b196e1b7f240cbfa778d0d8d (diff) | |
| parent | 4faac3a6270c288dad57a59ee0f821512846ebfb (diff) | |
Merge pull request #6743 from stenzek/faster-disabled-copy-filter
TextureConversionShader: Don't sample from adjacent rows when not needed
Diffstat (limited to 'Source/Core/VideoBackends/D3D/TextureCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/TextureCache.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/TextureCache.cpp b/Source/Core/VideoBackends/D3D/TextureCache.cpp index 9c5f139502..e34858d5a4 100644 --- a/Source/Core/VideoBackends/D3D/TextureCache.cpp +++ b/Source/Core/VideoBackends/D3D/TextureCache.cpp @@ -240,7 +240,8 @@ void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, } auto uid = TextureConversionShaderGen::GetShaderUid(dst_format, is_depth_copy, is_intensity, - scale_by_half); + scale_by_half, + NeedsCopyFilterInShader(filter_coefficients)); ID3D11PixelShader* pixel_shader = GetEFBToTexPixelShader(uid); if (!pixel_shader) return; |
