diff options
| author | Scott Mansell <phiren@gmail.com> | 2015-09-06 02:03:49 +1200 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2015-09-07 02:32:01 +1200 |
| commit | ee649c6d9f38510b2acad42dcce894400a8b4d4b (patch) | |
| tree | d07579df8806d5186411bc5fe43474e1bf61985d /Source/Core/VideoBackends/D3D/TextureCache.cpp | |
| parent | c08a83a5aae41e7c8904295cfa62f932ea87ce02 (diff) | |
Make efb2tex behave more like efb2ram.
Instead of having special case code for efb2tex that ignores hashes,
the only diffence between efb2tex and efb2ram now is that efb2tex
writes zeros to the memory instead of actual texture data.
Though keep in mind, all efb2tex copies will have hashes of zero as
their hash.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/TextureCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/TextureCache.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/TextureCache.cpp b/Source/Core/VideoBackends/D3D/TextureCache.cpp index 603084dd33..602c00cb18 100644 --- a/Source/Core/VideoBackends/D3D/TextureCache.cpp +++ b/Source/Core/VideoBackends/D3D/TextureCache.cpp @@ -237,10 +237,10 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, unsigned int dstFormat g_renderer->RestoreAPIState(); - if (!g_ActiveConfig.bSkipEFBCopyToRam) - { + if (g_ActiveConfig.bSkipEFBCopyToRam) + this->Zero(dst); + else g_encoder->Encode(dst, this, srcFormat, srcRect, isIntensity, scaleByHalf); - } } const char palette_shader[] = |
