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authorStenzek <stenzek@gmail.com>2017-03-04 16:40:08 +1000
committerStenzek <stenzek@gmail.com>2017-03-04 16:42:16 +1000
commit238a70b0060c1d45b12d4702bb41725e9ebb5fa6 (patch)
treea6a0a51cc1bd19df0cd539b45cdbd659fad3a3c3 /Source/Core/VideoBackends/D3D12/Render.cpp
parent277829d842ae4aca234de95fb295ed9da043a9fa (diff)
VideoCommon: Move some common initialization logic to RenderBase
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D12/Render.cpp18
1 files changed, 3 insertions, 15 deletions
diff --git a/Source/Core/VideoBackends/D3D12/Render.cpp b/Source/Core/VideoBackends/D3D12/Render.cpp
index c9e8c618c1..d63af49a04 100644
--- a/Source/Core/VideoBackends/D3D12/Render.cpp
+++ b/Source/Core/VideoBackends/D3D12/Render.cpp
@@ -101,8 +101,6 @@ StateCache gx_state_cache;
static void SetupDeviceObjects()
{
- g_framebuffer_manager = std::make_unique<FramebufferManager>();
-
D3D12_DEPTH_STENCIL_DESC depth_desc;
depth_desc.DepthEnable = FALSE;
depth_desc.DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ZERO;
@@ -211,7 +209,7 @@ static void Create3DVisionTexture(int width, int height)
// D3D12TODO: 3D Vision not implemented on D3D12 backend.
}
-Renderer::Renderer(void*& window_handle)
+Renderer::Renderer() : ::Renderer(D3D::GetBackBufferWidth(), D3D::GetBackBufferHeight())
{
if (g_ActiveConfig.iStereoMode == STEREO_3DVISION)
{
@@ -219,21 +217,11 @@ Renderer::Renderer(void*& window_handle)
return;
}
- s_backbuffer_width = D3D::GetBackBufferWidth();
- s_backbuffer_height = D3D::GetBackBufferHeight();
-
- FramebufferManagerBase::SetLastXfbWidth(MAX_XFB_WIDTH);
- FramebufferManagerBase::SetLastXfbHeight(MAX_XFB_HEIGHT);
-
- UpdateDrawRectangle();
-
s_last_multisamples = g_ActiveConfig.iMultisamples;
- s_last_efb_scale = g_ActiveConfig.iEFBScale;
s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
- CalculateTargetSize();
- PixelShaderManager::SetEfbScaleChanged();
+ g_framebuffer_manager = std::make_unique<FramebufferManager>(s_target_width, s_target_height);
SetupDeviceObjects();
// Setup GX pipeline state
@@ -877,7 +865,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
nullptr);
g_framebuffer_manager.reset();
- g_framebuffer_manager = std::make_unique<FramebufferManager>();
+ g_framebuffer_manager = std::make_unique<FramebufferManager>(s_target_width, s_target_height);
const float clear_color[4] = {0.f, 0.f, 0.f, 1.f};
FramebufferManager::GetEFBColorTexture()->TransitionToResourceState(