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authorStenzek <stenzek@gmail.com>2016-03-06 19:36:40 +1000
committerStenzek <stenzek@gmail.com>2016-05-08 23:18:56 +1000
commit25d5da0ea38a405c7fe4d1e3e4207701035c4fd2 (patch)
tree7f92c3f4387c90e498f44e39ca585c98e881df4e /Source/Core/VideoBackends/D3D12/Render.cpp
parent6f3573dda87d2796a031fb7afc5ac1cecbb7ee2f (diff)
D3D12: Remove D3D11 header references
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D12/Render.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D12/Render.cpp b/Source/Core/VideoBackends/D3D12/Render.cpp
index a4f17a84b3..75de5243a2 100644
--- a/Source/Core/VideoBackends/D3D12/Render.cpp
+++ b/Source/Core/VideoBackends/D3D12/Render.cpp
@@ -245,7 +245,7 @@ Renderer::Renderer(void*& window_handle)
// Setup GX pipeline state
gx_state.blend.blend_enable = false;
- gx_state.blend.write_mask = D3D11_COLOR_WRITE_ENABLE_ALL;
+ gx_state.blend.write_mask = D3D12_COLOR_WRITE_ENABLE_ALL;
gx_state.blend.src_blend = D3D12_BLEND_ONE;
gx_state.blend.dst_blend = D3D12_BLEND_ZERO;
gx_state.blend.blend_op = D3D12_BLEND_OP_ADD;