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| author | Stenzek <stenzek@gmail.com> | 2018-01-26 18:53:34 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2018-02-20 01:15:55 +1000 |
| commit | 0dddaf9d7d0837a574c6e8d255bebb3947f09a0e (patch) | |
| tree | 7e14390a62a600c8ec89ad39a77919748d6152f1 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | de632fc9c8d7d026ccad1afc2f72224ee9639023 (diff) | |
Android: Update renderer surface before resuming emulation
Previously, this could cause a race condition which resulted in the
Vulkan backend attempting to acquire a swap chain image from a now
non-existant surface. By ensuring the backend knows about the surface
before a frame is presented, this race does not happen.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
