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authorStenzek <stenzek@users.noreply.github.com>2017-09-06 18:33:47 +1000
committerGitHub <noreply@github.com>2017-09-06 18:33:47 +1000
commit1073053df98cb019d49266c45dfe716367da0d52 (patch)
tree878f99f2bfa98f5993cfc0bfcb9b005ec2ebf0ff /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parent2e20cd0ffdfb909a52a70217474fa5b53bd12996 (diff)
parent84f8ebd95fc70bc3482a53f31d5ebcc5266bb4b7 (diff)
Merge pull request #6026 from stenzek/d3d-ubershader-logicop
ShaderGen: Output uint when logic op is enabled for D3D ubershaders
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index 6e91717ed5..5617a928a9 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -231,6 +231,7 @@ SHADER* ProgramShaderCache::SetShader(u32 primitive_type, const GLVertexFormat*
uid.puid = GetPixelShaderUid();
uid.vuid = GetVertexShaderUid();
uid.guid = GetGeometryShaderUid(primitive_type);
+ ClearUnusedPixelShaderUidBits(APIType::OpenGL, &uid.puid);
// Check if the shader is already set
if (last_entry && uid == last_uid)
@@ -298,6 +299,7 @@ SHADER* ProgramShaderCache::SetUberShader(u32 primitive_type, const GLVertexForm
uid.puid = UberShader::GetPixelShaderUid();
uid.vuid = UberShader::GetVertexShaderUid();
uid.guid = GetGeometryShaderUid(primitive_type);
+ UberShader::ClearUnusedPixelShaderUidBits(APIType::OpenGL, &uid.puid);
// We need to use the ubershader vertex format with all attributes enabled.
// Otherwise, the NV driver can generate variants for the vertex shaders.