summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
diff options
context:
space:
mode:
authorStenzek <stenzek@gmail.com>2018-10-03 23:02:45 +1000
committerStenzek <stenzek@gmail.com>2018-10-20 21:11:34 +1000
commit134d967be2dd4ba9531abb8ba8494c3ac423ca72 (patch)
tree3486a0d8a8f5c1a141bccc1e9cc56306cde327b4 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parent74b82bab3b6e4e8a1799bbcbdc5244f20f4d2826 (diff)
Refactoring and cleanup of GLInterface (now GLContext)
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index 2d284ae4ef..ae930dddab 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -12,7 +12,7 @@
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
-#include "Common/GL/GLInterfaceBase.h"
+#include "Common/GL/GLContext.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
@@ -805,7 +805,7 @@ void ProgramShaderCache::CreateHeader()
bool SharedContextAsyncShaderCompiler::WorkerThreadInitMainThread(void** param)
{
- std::unique_ptr<cInterfaceBase> context = GLInterface->CreateSharedContext();
+ std::unique_ptr<GLContext> context = g_main_gl_context->CreateSharedContext();
if (!context)
{
PanicAlert("Failed to create shared context for shader compiling.");
@@ -818,7 +818,7 @@ bool SharedContextAsyncShaderCompiler::WorkerThreadInitMainThread(void** param)
bool SharedContextAsyncShaderCompiler::WorkerThreadInitWorkerThread(void* param)
{
- cInterfaceBase* context = static_cast<cInterfaceBase*>(param);
+ GLContext* context = static_cast<GLContext*>(param);
if (!context->MakeCurrent())
return false;
@@ -831,7 +831,7 @@ bool SharedContextAsyncShaderCompiler::WorkerThreadInitWorkerThread(void* param)
void SharedContextAsyncShaderCompiler::WorkerThreadExit(void* param)
{
- cInterfaceBase* context = static_cast<cInterfaceBase*>(param);
+ GLContext* context = static_cast<GLContext*>(param);
context->ClearCurrent();
delete context;
}