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| author | Jules Blok <jules.blok@gmail.com> | 2017-02-19 12:02:47 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2017-02-19 12:05:44 +0100 |
| commit | 21967b1f6e5b61d2799e9d416021acc47a3a9fc5 (patch) | |
| tree | 8ca38aeb1f84a736fc04beccae9209338a7150bb /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | 51944afa56fca91c30c2b098ee75728d3784c0ae (diff) | |
VideoBackends: Add a developer option to disable the shader cache.
Makes it easier to disable the cache while working on the shaders.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 16a851c829..cbd5feac21 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -419,8 +419,8 @@ void ProgramShaderCache::Init() // Then once more to get bytes s_buffer = StreamBuffer::Create(GL_UNIFORM_BUFFER, UBO_LENGTH); - // Read our shader cache, only if supported - if (g_ogl_config.bSupportsGLSLCache) + // Read our shader cache, only if supported and enabled + if (g_ogl_config.bSupportsGLSLCache && g_ActiveConfig.bShaderCache) { GLint Supported; glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported); |
