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authorJules Blok <jules.blok@gmail.com>2017-02-19 12:02:47 +0100
committerJules Blok <jules.blok@gmail.com>2017-02-19 12:05:44 +0100
commit21967b1f6e5b61d2799e9d416021acc47a3a9fc5 (patch)
tree8ca38aeb1f84a736fc04beccae9209338a7150bb /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parent51944afa56fca91c30c2b098ee75728d3784c0ae (diff)
VideoBackends: Add a developer option to disable the shader cache.
Makes it easier to disable the cache while working on the shaders.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index 16a851c829..cbd5feac21 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -419,8 +419,8 @@ void ProgramShaderCache::Init()
// Then once more to get bytes
s_buffer = StreamBuffer::Create(GL_UNIFORM_BUFFER, UBO_LENGTH);
- // Read our shader cache, only if supported
- if (g_ogl_config.bSupportsGLSLCache)
+ // Read our shader cache, only if supported and enabled
+ if (g_ogl_config.bSupportsGLSLCache && g_ActiveConfig.bShaderCache)
{
GLint Supported;
glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported);