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authoriwubcode <iwubcode@users.noreply.github.com>2017-04-22 23:44:34 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2017-06-13 00:41:51 -0500
commit2cdc93f4ab690279df064832d4c9688741556f0c (patch)
treedbbb654faab47eda473e3f3d617989b82ee5d3ff /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parent77c0539b5ed87ddfdb0d0c53e8db0172254ac13e (diff)
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index 3d4aeea2fc..c94a3f8dc7 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -137,7 +137,7 @@ void SHADER::SetProgramBindings(bool is_compute)
}
}
-void SHADER::Bind()
+void SHADER::Bind() const
{
if (CurrentProgram != glprogid)
{