diff options
| author | Admiral H. Curtiss <pikachu025@gmail.com> | 2022-12-28 15:38:46 +0100 |
|---|---|---|
| committer | Admiral H. Curtiss <pikachu025@gmail.com> | 2022-12-28 15:52:29 +0100 |
| commit | 50625728e089c8868eb919244d4e6eafa4f4cf79 (patch) | |
| tree | bc88f46cfe671ed8ed25cfa24fe83a9c74b83e3e /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | 0900e68986a4fa2254fb3c459f73af4815979e45 (diff) | |
VideoCommon: De-globalize VertexShaderManager class.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 485d718723..7566611041 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -223,14 +223,15 @@ void ProgramShaderCache::UploadConstants() { auto& system = Core::System::GetInstance(); auto& pixel_shader_manager = system.GetPixelShaderManager(); - if (pixel_shader_manager.dirty || VertexShaderManager::dirty || GeometryShaderManager::dirty) + auto& vertex_shader_manager = system.GetVertexShaderManager(); + if (pixel_shader_manager.dirty || vertex_shader_manager.dirty || GeometryShaderManager::dirty) { auto buffer = s_buffer->Map(s_ubo_buffer_size, s_ubo_align); memcpy(buffer.first, &pixel_shader_manager.constants, sizeof(PixelShaderConstants)); memcpy(buffer.first + Common::AlignUp(sizeof(PixelShaderConstants), s_ubo_align), - &VertexShaderManager::constants, sizeof(VertexShaderConstants)); + &vertex_shader_manager.constants, sizeof(VertexShaderConstants)); memcpy(buffer.first + Common::AlignUp(sizeof(PixelShaderConstants), s_ubo_align) + Common::AlignUp(sizeof(VertexShaderConstants), s_ubo_align), @@ -248,7 +249,7 @@ void ProgramShaderCache::UploadConstants() sizeof(GeometryShaderConstants)); pixel_shader_manager.dirty = false; - VertexShaderManager::dirty = false; + vertex_shader_manager.dirty = false; GeometryShaderManager::dirty = false; ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, s_ubo_buffer_size); |
