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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-09-04 20:25:59 -0500 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-09-04 20:25:59 -0500 |
| commit | 5fa4c8d930a8085286a6e29f2a1729fc9710dd3f (patch) | |
| tree | 843a04106c7c111528835ea88ed58dbd819ff05f /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | 3a04c771808d2967ff54f3a8b7af9fed3428fd21 (diff) | |
Support EXT_blend_func_extended in GLES.
This lets us get dual source blending on GLES targets.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 8b60fe069e..f54d69b95c 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -560,6 +560,7 @@ void ProgramShaderCache::CreateHeader() "%s\n" // AEP "%s\n" // texture buffer "%s\n" // ES texture buffer + "%s\n" // ES dual source blend // Precision defines for GLSL ES "%s\n" @@ -599,6 +600,7 @@ void ProgramShaderCache::CreateHeader() , g_ogl_config.bSupportsAEP ? "#extension GL_ANDROID_extension_pack_es31a : enable" : "" , v<GLSL_140 && g_ActiveConfig.backend_info.bSupportsPaletteConversion ? "#extension GL_ARB_texture_buffer_object : enable" : "" , SupportedESTextureBuffer.c_str() + , is_glsles && g_ActiveConfig.backend_info.bSupportsDualSourceBlend ? "#extension GL_EXT_blend_func_extended : enable" : "" , is_glsles ? "precision highp float;" : "" , is_glsles ? "precision highp int;" : "" |
