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| author | Jules Blok <jules.blok@gmail.com> | 2017-02-27 17:35:01 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-02-27 17:35:01 +0100 |
| commit | f5d14e3691c498417bb8d901b166c114bf720277 (patch) | |
| tree | 78e5dfe055b85ab723a152eea4d4a2ca3bf23587 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | d666363ac471b00698a6743444867de647c85ca2 (diff) | |
| parent | 21967b1f6e5b61d2799e9d416021acc47a3a9fc5 (diff) | |
Merge pull request #4933 from Armada651/disable-cache
VideoBackends: Add a developer option to disable the shader cache.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 16a851c829..cbd5feac21 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -419,8 +419,8 @@ void ProgramShaderCache::Init() // Then once more to get bytes s_buffer = StreamBuffer::Create(GL_UNIFORM_BUFFER, UBO_LENGTH); - // Read our shader cache, only if supported - if (g_ogl_config.bSupportsGLSLCache) + // Read our shader cache, only if supported and enabled + if (g_ogl_config.bSupportsGLSLCache && g_ActiveConfig.bShaderCache) { GLint Supported; glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported); |
