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authorStenzek <stenzek@users.noreply.github.com>2018-10-24 14:51:21 +1100
committerGitHub <noreply@github.com>2018-10-24 14:51:21 +1100
commitc4d1e4adffcd380cc87b841069ce2fe8b62d7b60 (patch)
treec61a0a07c14ccc3c1f7247bdcc82927a82c145bb /Source/Core/VideoBackends/OGL/Render.cpp
parent9c9d598ec006527bc47aea306e5171d03c12c5f5 (diff)
parent2c6d96433c322b50470705d43005fd6308506d49 (diff)
Merge pull request #7450 from stenzek/glcontext
GLInterface refactoring/cleanup and runtime platform selection
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp55
1 files changed, 29 insertions, 26 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 27113a6b8b..360d4c2dcc 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -16,7 +16,7 @@
#include "Common/Assert.h"
#include "Common/Atomic.h"
#include "Common/CommonTypes.h"
-#include "Common/GL/GLInterfaceBase.h"
+#include "Common/GL/GLContext.h"
#include "Common/GL/GLUtil.h"
#include "Common/Logging/LogManager.h"
#include "Common/MathUtil.h"
@@ -353,9 +353,10 @@ static void InitDriverInfo()
}
// Init functions
-Renderer::Renderer()
- : ::Renderer(static_cast<int>(std::max(GLInterface->GetBackBufferWidth(), 1u)),
- static_cast<int>(std::max(GLInterface->GetBackBufferHeight(), 1u)))
+Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context)
+ : ::Renderer(static_cast<int>(std::max(main_gl_context->GetBackBufferWidth(), 1u)),
+ static_cast<int>(std::max(main_gl_context->GetBackBufferHeight(), 1u))),
+ m_main_gl_context(std::move(main_gl_context))
{
bool bSuccess = true;
@@ -365,7 +366,7 @@ Renderer::Renderer()
InitDriverInfo();
- if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
+ if (!m_main_gl_context->IsGLES())
{
if (!GLExtensions::Supports("GL_ARB_framebuffer_object"))
{
@@ -500,7 +501,7 @@ Renderer::Renderer()
g_Config.backend_info.bSupportsBPTCTextures =
GLExtensions::Supports("GL_ARB_texture_compression_bptc");
- if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
+ if (m_main_gl_context->IsGLES())
{
g_ogl_config.SupportedESPointSize =
GLExtensions::Supports("GL_OES_geometry_point_size") ?
@@ -730,10 +731,9 @@ Renderer::Renderer()
if (!g_ogl_config.bSupportsGLBufferStorage && !g_ogl_config.bSupportsGLPinnedMemory)
{
- OSD::AddMessage(
- StringFromFormat("Your OpenGL driver does not support %s_buffer_storage.",
- GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3 ? "EXT" : "ARB"),
- 60000);
+ OSD::AddMessage(StringFromFormat("Your OpenGL driver does not support %s_buffer_storage.",
+ m_main_gl_context->IsGLES() ? "EXT" : "ARB"),
+ 60000);
OSD::AddMessage("This device's performance will be terrible.", 60000);
OSD::AddMessage("Please ask your device vendor for an updated OpenGL driver.", 60000);
}
@@ -761,7 +761,7 @@ Renderer::Renderer()
// Handle VSync on/off
s_vsync = g_ActiveConfig.IsVSync();
if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC))
- GLInterface->SwapInterval(s_vsync);
+ m_main_gl_context->SwapInterval(s_vsync);
// Because of the fixed framebuffer size we need to disable the resolution
// options while running
@@ -796,7 +796,7 @@ Renderer::Renderer()
glClearDepthf(1.0f);
if (g_ActiveConfig.backend_info.bSupportsPrimitiveRestart)
- GLUtil::EnablePrimitiveRestart();
+ GLUtil::EnablePrimitiveRestart(m_main_gl_context.get());
IndexGenerator::Init();
UpdateActiveConfig();
@@ -805,6 +805,11 @@ Renderer::Renderer()
Renderer::~Renderer() = default;
+bool Renderer::IsHeadless() const
+{
+ return m_main_gl_context->IsHeadless();
+}
+
void Renderer::Shutdown()
{
::Renderer::Shutdown();
@@ -1044,7 +1049,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
std::unique_ptr<u32[]> colorMap(new u32[targetPixelRcWidth * targetPixelRcHeight]);
- if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
+ if (IsGLES())
// XXX: Swap colours
glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth,
targetPixelRcHeight, GL_RGBA, GL_UNSIGNED_BYTE, colorMap.get());
@@ -1351,7 +1356,7 @@ void Renderer::ApplyBlendingState(const BlendingState state, bool force)
GL_XOR, GL_OR, GL_NOR, GL_EQUIV, GL_INVERT, GL_OR_REVERSE,
GL_COPY_INVERTED, GL_OR_INVERTED, GL_NAND, GL_SET};
- if (GLInterface->GetMode() != GLInterfaceMode::MODE_OPENGL)
+ if (IsGLES())
{
// Logic ops aren't available in GLES3
}
@@ -1421,7 +1426,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region
OSD::DrawMessages();
// Swap the back and front buffers, presenting the image.
- GLInterface->Swap();
+ m_main_gl_context->Swap();
}
else
{
@@ -1466,7 +1471,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region
{
s_vsync = g_ActiveConfig.IsVSync();
if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC))
- GLInterface->SwapInterval(s_vsync);
+ m_main_gl_context->SwapInterval(s_vsync);
}
// Clean out old stuff from caches. It's not worth it to clean out the shader caches.
@@ -1500,14 +1505,12 @@ void Renderer::CheckForSurfaceChange()
if (!m_surface_changed.TestAndClear())
return;
- m_surface_handle = m_new_surface_handle;
+ m_main_gl_context->UpdateSurface(m_new_surface_handle);
m_new_surface_handle = nullptr;
- GLInterface->UpdateHandle(m_surface_handle);
- GLInterface->UpdateSurface();
// With a surface change, the window likely has new dimensions.
- m_backbuffer_width = GLInterface->GetBackBufferWidth();
- m_backbuffer_height = GLInterface->GetBackBufferHeight();
+ m_backbuffer_width = m_main_gl_context->GetBackBufferWidth();
+ m_backbuffer_height = m_main_gl_context->GetBackBufferHeight();
}
void Renderer::CheckForSurfaceResize()
@@ -1515,9 +1518,9 @@ void Renderer::CheckForSurfaceResize()
if (!m_surface_resized.TestAndClear())
return;
- GLInterface->Update();
- m_backbuffer_width = m_new_backbuffer_width;
- m_backbuffer_height = m_new_backbuffer_height;
+ m_main_gl_context->Update();
+ m_backbuffer_width = m_main_gl_context->GetBackBufferWidth();
+ m_backbuffer_height = m_main_gl_context->GetBackBufferHeight();
}
void Renderer::DrawEFB(GLuint framebuffer, const TargetRectangle& target_rc,
@@ -1538,7 +1541,7 @@ void Renderer::ResetAPIState()
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glDisable(GL_BLEND);
- if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
+ if (!IsGLES())
glDisable(GL_COLOR_LOGIC_OP);
if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
{
@@ -1717,4 +1720,4 @@ std::unique_ptr<VideoCommon::AsyncShaderCompiler> Renderer::CreateAsyncShaderCom
{
return std::make_unique<SharedContextAsyncShaderCompiler>();
}
-}
+} // namespace OGL