diff options
| author | Stenzek <stenzek@users.noreply.github.com> | 2018-10-24 14:51:21 +1100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-10-24 14:51:21 +1100 |
| commit | c4d1e4adffcd380cc87b841069ce2fe8b62d7b60 (patch) | |
| tree | c61a0a07c14ccc3c1f7247bdcc82927a82c145bb /Source/Core/VideoBackends/OGL/Render.cpp | |
| parent | 9c9d598ec006527bc47aea306e5171d03c12c5f5 (diff) | |
| parent | 2c6d96433c322b50470705d43005fd6308506d49 (diff) | |
Merge pull request #7450 from stenzek/glcontext
GLInterface refactoring/cleanup and runtime platform selection
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 55 |
1 files changed, 29 insertions, 26 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 27113a6b8b..360d4c2dcc 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -16,7 +16,7 @@ #include "Common/Assert.h" #include "Common/Atomic.h" #include "Common/CommonTypes.h" -#include "Common/GL/GLInterfaceBase.h" +#include "Common/GL/GLContext.h" #include "Common/GL/GLUtil.h" #include "Common/Logging/LogManager.h" #include "Common/MathUtil.h" @@ -353,9 +353,10 @@ static void InitDriverInfo() } // Init functions -Renderer::Renderer() - : ::Renderer(static_cast<int>(std::max(GLInterface->GetBackBufferWidth(), 1u)), - static_cast<int>(std::max(GLInterface->GetBackBufferHeight(), 1u))) +Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context) + : ::Renderer(static_cast<int>(std::max(main_gl_context->GetBackBufferWidth(), 1u)), + static_cast<int>(std::max(main_gl_context->GetBackBufferHeight(), 1u))), + m_main_gl_context(std::move(main_gl_context)) { bool bSuccess = true; @@ -365,7 +366,7 @@ Renderer::Renderer() InitDriverInfo(); - if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL) + if (!m_main_gl_context->IsGLES()) { if (!GLExtensions::Supports("GL_ARB_framebuffer_object")) { @@ -500,7 +501,7 @@ Renderer::Renderer() g_Config.backend_info.bSupportsBPTCTextures = GLExtensions::Supports("GL_ARB_texture_compression_bptc"); - if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3) + if (m_main_gl_context->IsGLES()) { g_ogl_config.SupportedESPointSize = GLExtensions::Supports("GL_OES_geometry_point_size") ? @@ -730,10 +731,9 @@ Renderer::Renderer() if (!g_ogl_config.bSupportsGLBufferStorage && !g_ogl_config.bSupportsGLPinnedMemory) { - OSD::AddMessage( - StringFromFormat("Your OpenGL driver does not support %s_buffer_storage.", - GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3 ? "EXT" : "ARB"), - 60000); + OSD::AddMessage(StringFromFormat("Your OpenGL driver does not support %s_buffer_storage.", + m_main_gl_context->IsGLES() ? "EXT" : "ARB"), + 60000); OSD::AddMessage("This device's performance will be terrible.", 60000); OSD::AddMessage("Please ask your device vendor for an updated OpenGL driver.", 60000); } @@ -761,7 +761,7 @@ Renderer::Renderer() // Handle VSync on/off s_vsync = g_ActiveConfig.IsVSync(); if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC)) - GLInterface->SwapInterval(s_vsync); + m_main_gl_context->SwapInterval(s_vsync); // Because of the fixed framebuffer size we need to disable the resolution // options while running @@ -796,7 +796,7 @@ Renderer::Renderer() glClearDepthf(1.0f); if (g_ActiveConfig.backend_info.bSupportsPrimitiveRestart) - GLUtil::EnablePrimitiveRestart(); + GLUtil::EnablePrimitiveRestart(m_main_gl_context.get()); IndexGenerator::Init(); UpdateActiveConfig(); @@ -805,6 +805,11 @@ Renderer::Renderer() Renderer::~Renderer() = default; +bool Renderer::IsHeadless() const +{ + return m_main_gl_context->IsHeadless(); +} + void Renderer::Shutdown() { ::Renderer::Shutdown(); @@ -1044,7 +1049,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) std::unique_ptr<u32[]> colorMap(new u32[targetPixelRcWidth * targetPixelRcHeight]); - if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3) + if (IsGLES()) // XXX: Swap colours glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight, GL_RGBA, GL_UNSIGNED_BYTE, colorMap.get()); @@ -1351,7 +1356,7 @@ void Renderer::ApplyBlendingState(const BlendingState state, bool force) GL_XOR, GL_OR, GL_NOR, GL_EQUIV, GL_INVERT, GL_OR_REVERSE, GL_COPY_INVERTED, GL_OR_INVERTED, GL_NAND, GL_SET}; - if (GLInterface->GetMode() != GLInterfaceMode::MODE_OPENGL) + if (IsGLES()) { // Logic ops aren't available in GLES3 } @@ -1421,7 +1426,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region OSD::DrawMessages(); // Swap the back and front buffers, presenting the image. - GLInterface->Swap(); + m_main_gl_context->Swap(); } else { @@ -1466,7 +1471,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region { s_vsync = g_ActiveConfig.IsVSync(); if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC)) - GLInterface->SwapInterval(s_vsync); + m_main_gl_context->SwapInterval(s_vsync); } // Clean out old stuff from caches. It's not worth it to clean out the shader caches. @@ -1500,14 +1505,12 @@ void Renderer::CheckForSurfaceChange() if (!m_surface_changed.TestAndClear()) return; - m_surface_handle = m_new_surface_handle; + m_main_gl_context->UpdateSurface(m_new_surface_handle); m_new_surface_handle = nullptr; - GLInterface->UpdateHandle(m_surface_handle); - GLInterface->UpdateSurface(); // With a surface change, the window likely has new dimensions. - m_backbuffer_width = GLInterface->GetBackBufferWidth(); - m_backbuffer_height = GLInterface->GetBackBufferHeight(); + m_backbuffer_width = m_main_gl_context->GetBackBufferWidth(); + m_backbuffer_height = m_main_gl_context->GetBackBufferHeight(); } void Renderer::CheckForSurfaceResize() @@ -1515,9 +1518,9 @@ void Renderer::CheckForSurfaceResize() if (!m_surface_resized.TestAndClear()) return; - GLInterface->Update(); - m_backbuffer_width = m_new_backbuffer_width; - m_backbuffer_height = m_new_backbuffer_height; + m_main_gl_context->Update(); + m_backbuffer_width = m_main_gl_context->GetBackBufferWidth(); + m_backbuffer_height = m_main_gl_context->GetBackBufferHeight(); } void Renderer::DrawEFB(GLuint framebuffer, const TargetRectangle& target_rc, @@ -1538,7 +1541,7 @@ void Renderer::ResetAPIState() glDisable(GL_DEPTH_TEST); glDisable(GL_CULL_FACE); glDisable(GL_BLEND); - if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL) + if (!IsGLES()) glDisable(GL_COLOR_LOGIC_OP); if (g_ActiveConfig.backend_info.bSupportsDepthClamp) { @@ -1717,4 +1720,4 @@ std::unique_ptr<VideoCommon::AsyncShaderCompiler> Renderer::CreateAsyncShaderCom { return std::make_unique<SharedContextAsyncShaderCompiler>(); } -} +} // namespace OGL |
