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authorMatthew Parlane <parlane@gmail.com>2013-11-17 11:12:07 +1300
committerMatthew Parlane <parlane@gmail.com>2013-11-17 11:14:38 +1300
commit33d8166620d308f5d7644e64ca92e588ff75fa44 (patch)
treed7fa08d4b12bd3119af0e76632cd29fb86aa4693 /Source/Core/VideoBackends/OGL/Src/Render.cpp
parentcce869ae0169970ef20663d04701c58527755ddf (diff)
Use IOFile for TextureToPng to support non-ascii
Changed save texture/screenshot uses to std::string Removed unneeded new/delete calls when dealing with temp data.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Src/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Src/Render.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/Src/Render.cpp b/Source/Core/VideoBackends/OGL/Src/Render.cpp
index 7d68bb4924..b9a3fa4fce 100644
--- a/Source/Core/VideoBackends/OGL/Src/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Src/Render.cpp
@@ -1825,7 +1825,7 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
// Turn image upside down
FlipImageData(data, W, H, 4);
- bool success = TextureToPng(data, W*4, filename.c_str(), W, H, false);
+ bool success = TextureToPng(data, W*4, filename, W, H, false);
delete[] data;
return success;