summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/OGL/TextureConverter.cpp
diff options
context:
space:
mode:
authorLioncash <mathew1800@gmail.com>2014-11-25 12:41:32 -0500
committerLioncash <mathew1800@gmail.com>2014-11-25 12:41:32 -0500
commitaa92797f930caa1ef3104b3f333f9e15d6e6e570 (patch)
tree80a8ca8175fb12e2326bd427120667c8743b4719 /Source/Core/VideoBackends/OGL/TextureConverter.cpp
parentdcdd4e51f6e951e8210d6548ec2962cdfc52df53 (diff)
parent6da394a4d0891ed30fbb08f4ec853f40699f7033 (diff)
Merge pull request #1582 from Stevoisiak/newImprovedFormatting
More formatting and consistency fixes
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureConverter.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/TextureConverter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureConverter.cpp b/Source/Core/VideoBackends/OGL/TextureConverter.cpp
index 0b7275eaa4..1404ec92eb 100644
--- a/Source/Core/VideoBackends/OGL/TextureConverter.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureConverter.cpp
@@ -56,7 +56,7 @@ static void CreatePrograms()
*
* This shader doesn't really match what the GameCube does internally in the
* copy pipeline.
- * 1. It uses Opengl's built in filtering when yscaling, someone could work
+ * 1. It uses OpenGL's built in filtering when yscaling, someone could work
* out how the copypipeline does it's filtering and implement it correctly
* in this shader.
* 2. Deflickering isn't implemented, a futher filtering over 3 lines.