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authorJules Blok <jules.blok@gmail.com>2014-12-14 21:23:13 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-14 21:23:13 +0100
commitb406e4e1f2c696ba5f6bec04ea2e6a8cc03a02d1 (patch)
tree5d047b49b3b35e4f2f4abe05a69992f630bc7870 /Source/Core/VideoBackends/OGL/main.cpp
parent21ac9aa715d7bfc24e52474c2511892ed4ad6ac8 (diff)
VideoCommon: Add a separate constants buffer for the geometry shader.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/main.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/main.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp
index eb486c811b..addfcf0533 100644
--- a/Source/Core/VideoBackends/OGL/main.cpp
+++ b/Source/Core/VideoBackends/OGL/main.cpp
@@ -65,6 +65,7 @@ Make AA apply instantly during gameplay if possible
#include "VideoCommon/BPStructs.h"
#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/Fifo.h"
+#include "VideoCommon/GeometryShaderManager.h"
#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/LookUpTables.h"
@@ -202,6 +203,7 @@ void VideoBackend::Video_Prepare()
IndexGenerator::Init();
VertexShaderManager::Init();
PixelShaderManager::Init();
+ GeometryShaderManager::Init();
ProgramShaderCache::Init();
g_texture_cache = new TextureCache();
g_sampler_cache = new SamplerCache();
@@ -243,6 +245,7 @@ void VideoBackend::Video_Cleanup()
ProgramShaderCache::Shutdown();
VertexShaderManager::Shutdown();
PixelShaderManager::Shutdown();
+ GeometryShaderManager::Shutdown();
delete g_perf_query;
g_perf_query = nullptr;
delete g_vertex_manager;