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authorRyan Houdek <Sonicadvance1@gmail.com>2015-09-26 09:27:39 -0400
committerRyan Houdek <Sonicadvance1@gmail.com>2015-09-26 09:27:39 -0400
commitbe667e7de8684447136e15bff87ba02f8d5d8cc6 (patch)
tree2bb870f13c077c2f7f34300669d59c0ed3afd745 /Source/Core/VideoBackends/OGL/main.cpp
parentce75f55f2544e6429e596940895eebb6c2dcb506 (diff)
parentdf189c3ea3aa7d17a5a69ecd8497a64c6aefec43 (diff)
Merge pull request #3035 from aserna3/SSAAImprovements
Improved OGL and D3D's AA options in UI
Diffstat (limited to 'Source/Core/VideoBackends/OGL/main.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/main.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp
index edeb569ec1..3a1425b5c4 100644
--- a/Source/Core/VideoBackends/OGL/main.cpp
+++ b/Source/Core/VideoBackends/OGL/main.cpp
@@ -127,9 +127,9 @@ static void InitBackendInfo()
g_Config.backend_info.Adapters.clear();
- // aamodes
- const char* caamodes[] = {_trans("None"), "2x MSAA", "4x MSAA", "8x MSAA"};
- g_Config.backend_info.AAModes.assign(caamodes, caamodes + sizeof(caamodes)/sizeof(*caamodes));
+ // aamodes - 1 is to stay consistent with D3D (means no AA)
+ const int aamodes[] = { 1, 2, 4, 8 };
+ g_Config.backend_info.AAModes.assign(aamodes, aamodes + sizeof(aamodes)/sizeof(*aamodes));
// pp shaders
g_Config.backend_info.PPShaders = GetShaders("");