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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-09-26 09:27:39 -0400 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-09-26 09:27:39 -0400 |
| commit | be667e7de8684447136e15bff87ba02f8d5d8cc6 (patch) | |
| tree | 2bb870f13c077c2f7f34300669d59c0ed3afd745 /Source/Core/VideoBackends/OGL/main.cpp | |
| parent | ce75f55f2544e6429e596940895eebb6c2dcb506 (diff) | |
| parent | df189c3ea3aa7d17a5a69ecd8497a64c6aefec43 (diff) | |
Merge pull request #3035 from aserna3/SSAAImprovements
Improved OGL and D3D's AA options in UI
Diffstat (limited to 'Source/Core/VideoBackends/OGL/main.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/main.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp index edeb569ec1..3a1425b5c4 100644 --- a/Source/Core/VideoBackends/OGL/main.cpp +++ b/Source/Core/VideoBackends/OGL/main.cpp @@ -127,9 +127,9 @@ static void InitBackendInfo() g_Config.backend_info.Adapters.clear(); - // aamodes - const char* caamodes[] = {_trans("None"), "2x MSAA", "4x MSAA", "8x MSAA"}; - g_Config.backend_info.AAModes.assign(caamodes, caamodes + sizeof(caamodes)/sizeof(*caamodes)); + // aamodes - 1 is to stay consistent with D3D (means no AA) + const int aamodes[] = { 1, 2, 4, 8 }; + g_Config.backend_info.AAModes.assign(aamodes, aamodes + sizeof(aamodes)/sizeof(*aamodes)); // pp shaders g_Config.backend_info.PPShaders = GetShaders(""); |
