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authorTony Wasserka <neobrainx@gmail.com>2014-06-13 21:52:08 +0200
committerTony Wasserka <neobrainx@gmail.com>2014-06-13 21:52:08 +0200
commita8f32adcab9553e6b08cb0d3d5bac773e9a5fad0 (patch)
treef3b7d5e984f52f26f9080b039bb9109319750cef /Source/Core/VideoBackends/Software/EfbInterface.cpp
parent0bc6b49c0798a1bc5ef3449ea0b87c318a82f415 (diff)
parent5d793881b0d87cad4c7e8847353abfb295b79ebb (diff)
Merge pull request #470 from pauldacheez/s-Gamecube-GameCube
Fix the capitalization of "GameCube" throughout the project.
Diffstat (limited to 'Source/Core/VideoBackends/Software/EfbInterface.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/EfbInterface.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/EfbInterface.cpp b/Source/Core/VideoBackends/Software/EfbInterface.cpp
index 0eff1cd226..8187345d89 100644
--- a/Source/Core/VideoBackends/Software/EfbInterface.cpp
+++ b/Source/Core/VideoBackends/Software/EfbInterface.cpp
@@ -556,7 +556,7 @@ namespace EfbInterface
}
}
- // Like CopyToXFB, but we copy directly into the opengl colour texture without going via Gamecube main memory or doing a yuyv conversion
+ // Like CopyToXFB, but we copy directly into the opengl colour texture without going via GameCube main memory or doing a yuyv conversion
void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma) {
if (fbWidth*fbHeight > 640*568) {
ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight);