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| author | Tony Wasserka <neobrainx@gmail.com> | 2014-06-13 21:52:08 +0200 |
|---|---|---|
| committer | Tony Wasserka <neobrainx@gmail.com> | 2014-06-13 21:52:08 +0200 |
| commit | a8f32adcab9553e6b08cb0d3d5bac773e9a5fad0 (patch) | |
| tree | f3b7d5e984f52f26f9080b039bb9109319750cef /Source/Core/VideoBackends/Software/EfbInterface.cpp | |
| parent | 0bc6b49c0798a1bc5ef3449ea0b87c318a82f415 (diff) | |
| parent | 5d793881b0d87cad4c7e8847353abfb295b79ebb (diff) | |
Merge pull request #470 from pauldacheez/s-Gamecube-GameCube
Fix the capitalization of "GameCube" throughout the project.
Diffstat (limited to 'Source/Core/VideoBackends/Software/EfbInterface.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/EfbInterface.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/EfbInterface.cpp b/Source/Core/VideoBackends/Software/EfbInterface.cpp index 0eff1cd226..8187345d89 100644 --- a/Source/Core/VideoBackends/Software/EfbInterface.cpp +++ b/Source/Core/VideoBackends/Software/EfbInterface.cpp @@ -556,7 +556,7 @@ namespace EfbInterface } } - // Like CopyToXFB, but we copy directly into the opengl colour texture without going via Gamecube main memory or doing a yuyv conversion + // Like CopyToXFB, but we copy directly into the opengl colour texture without going via GameCube main memory or doing a yuyv conversion void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma) { if (fbWidth*fbHeight > 640*568) { ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight); |
