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authorPokechu22 <Pokechu022@gmail.com>2022-09-26 15:30:56 -0700
committerPokechu22 <Pokechu022@gmail.com>2022-09-26 18:25:54 -0700
commit56fce3ba8a8a3645da0250fbac91b9940e45cf8c (patch)
tree1768e8242b9c563744aff49d9ce30d06caaad63d /Source/Core/VideoBackends/Software/SWmain.cpp
parent67ed4fa92d342da62274f578a2f4886d94165bb4 (diff)
Software: Remove dedicated texture/frame dumping infrastructure
Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWmain.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWmain.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp
index 5076106089..b6d2005c26 100644
--- a/Source/Core/VideoBackends/Software/SWmain.cpp
+++ b/Source/Core/VideoBackends/Software/SWmain.cpp
@@ -14,7 +14,6 @@
#include "Common/MsgHandler.h"
#include "VideoBackends/Software/Clipper.h"
-#include "VideoBackends/Software/DebugUtil.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/Rasterizer.h"
#include "VideoBackends/Software/SWOGLWindow.h"
@@ -105,7 +104,6 @@ bool VideoSoftware::Initialize(const WindowSystemInfo& wsi)
Clipper::Init();
Rasterizer::Init();
- DebugUtil::Init();
g_renderer = std::make_unique<SWRenderer>(std::move(window));
g_vertex_manager = std::make_unique<SWVertexLoader>();
@@ -135,7 +133,6 @@ void VideoSoftware::Shutdown()
if (g_renderer)
g_renderer->Shutdown();
- DebugUtil::Shutdown();
g_texture_cache.reset();
g_perf_query.reset();
g_framebuffer_manager.reset();