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authorMatthew Parlane <parlane@gmail.com>2014-03-11 00:30:55 +1300
committerMatthew Parlane <parlane@gmail.com>2014-03-11 00:35:07 +1300
commit31cfc73a09a8685cbab20502b4bc132e98e2feb5 (patch)
treec7eb3a0906bab0eb711bd7c79166c96fe97ec488 /Source/Core/VideoBackends/Software/Tev.cpp
parent4591464486d696a300cc914f6c2a3cce8af2d666 (diff)
Fixes spacing for "for", "while", "switch" and "if"
Also moved && and || to ends of lines instead of start. Fixed misc vertical alignments and some { needed newlining.
Diffstat (limited to 'Source/Core/VideoBackends/Software/Tev.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/Tev.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/Software/Tev.cpp b/Source/Core/VideoBackends/Software/Tev.cpp
index dc4c4904cf..ad21496e88 100644
--- a/Source/Core/VideoBackends/Software/Tev.cpp
+++ b/Source/Core/VideoBackends/Software/Tev.cpp
@@ -126,7 +126,7 @@ inline s16 Clamp1024(s16 in)
void Tev::SetRasColor(int colorChan, int swaptable)
{
- switch(colorChan)
+ switch (colorChan)
{
case 0: // Color0
{
@@ -209,7 +209,7 @@ void Tev::DrawColorCompare(TevStageCombiner::ColorCombiner &cc)
InputRegType InputReg;
- switch(cmp) {
+ switch (cmp) {
case TEVCMP_R8_GT:
{
a = *m_ColorInputLUT[cc.a][RED_INP] & 0xff;
@@ -336,7 +336,7 @@ void Tev::DrawAlphaCompare(TevStageCombiner::AlphaCombiner &ac)
InputRegType InputReg;
- switch(cmp) {
+ switch (cmp) {
case TEVCMP_R8_GT:
{
a = m_AlphaInputLUT[ac.a][RED_C] & 0xff;
@@ -415,7 +415,7 @@ void Tev::DrawAlphaCompare(TevStageCombiner::AlphaCombiner &ac)
static bool AlphaCompare(int alpha, int ref, int comp)
{
- switch(comp) {
+ switch (comp) {
case ALPHACMP_ALWAYS: return true;
case ALPHACMP_NEVER: return false;
case ALPHACMP_LEQUAL: return alpha <= ref;
@@ -497,7 +497,7 @@ void Tev::Indirect(unsigned int stageNum, s32 s, s32 t)
bias[2] = indirect.bias&4?biasValue:0;
// format
- switch(indirect.fmt)
+ switch (indirect.fmt)
{
case ITF_8:
indcoord[0] = indmap[TextureSampler::ALP_SMP] + bias[0];
@@ -756,7 +756,7 @@ void Tev::Draw()
}
- if(bpmem.fogRange.Base.Enabled)
+ if (bpmem.fogRange.Base.Enabled)
{
// TODO: This is untested and should definitely be checked against real hw.
// - No idea if offset is really normalized against the viewport width or against the projection matrix or yet something else