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authorScott Mansell <phiren@gmail.com>2023-01-27 15:07:05 +1300
committerScott Mansell <phiren@gmail.com>2023-01-31 19:41:23 +1300
commitd37f83ffeba218c6ef94b78532aed50b1ebbc4a4 (patch)
tree0958778e5ee1693c70a9d66d02f6674e91202fb8 /Source/Core/VideoBackends/Software
parentf0336a3129ea431862e6e3bf1ccf51a384cf3f57 (diff)
Implement AbstractGfx for Software & Null
Diffstat (limited to 'Source/Core/VideoBackends/Software')
-rw-r--r--Source/Core/VideoBackends/Software/CMakeLists.txt2
-rw-r--r--Source/Core/VideoBackends/Software/SWGfx.cpp127
-rw-r--r--Source/Core/VideoBackends/Software/SWGfx.h55
-rw-r--r--Source/Core/VideoBackends/Software/SWRenderer.cpp125
-rw-r--r--Source/Core/VideoBackends/Software/SWRenderer.h45
-rw-r--r--Source/Core/VideoBackends/Software/SWTexture.cpp10
-rw-r--r--Source/Core/VideoBackends/Software/SWmain.cpp23
7 files changed, 196 insertions, 191 deletions
diff --git a/Source/Core/VideoBackends/Software/CMakeLists.txt b/Source/Core/VideoBackends/Software/CMakeLists.txt
index f71421cb57..7fc904bbf2 100644
--- a/Source/Core/VideoBackends/Software/CMakeLists.txt
+++ b/Source/Core/VideoBackends/Software/CMakeLists.txt
@@ -14,6 +14,8 @@ add_library(videosoftware
SWmain.cpp
SWBoundingBox.cpp
SWBoundingBox.h
+ SWGfx.cpp
+ SWGfx.h
SWOGLWindow.cpp
SWOGLWindow.h
SWRenderer.cpp
diff --git a/Source/Core/VideoBackends/Software/SWGfx.cpp b/Source/Core/VideoBackends/Software/SWGfx.cpp
new file mode 100644
index 0000000000..b53b7ae89a
--- /dev/null
+++ b/Source/Core/VideoBackends/Software/SWGfx.cpp
@@ -0,0 +1,127 @@
+// Copyright 2023 Dolphin Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "VideoBackends/Software/SWGfx.h"
+
+#include "Common/GL/GLContext.h"
+
+#include "VideoBackends/Software/EfbCopy.h"
+#include "VideoBackends/Software/Rasterizer.h"
+#include "VideoBackends/Software/SWOGLWindow.h"
+#include "VideoBackends/Software/SWTexture.h"
+
+#include "VideoCommon/AbstractPipeline.h"
+#include "VideoCommon/AbstractShader.h"
+#include "VideoCommon/AbstractTexture.h"
+#include "VideoCommon/NativeVertexFormat.h"
+#include "VideoCommon/Present.h"
+
+namespace SW
+{
+SWGfx::SWGfx(std::unique_ptr<SWOGLWindow> window) : m_window(std::move(window))
+{
+}
+
+bool SWGfx::IsHeadless() const
+{
+ return m_window->IsHeadless();
+}
+
+std::unique_ptr<AbstractTexture> SWGfx::CreateTexture(const TextureConfig& config,
+ [[maybe_unused]] std::string_view name)
+{
+ return std::make_unique<SWTexture>(config);
+}
+
+std::unique_ptr<AbstractStagingTexture> SWGfx::CreateStagingTexture(StagingTextureType type,
+ const TextureConfig& config)
+{
+ return std::make_unique<SWStagingTexture>(type, config);
+}
+
+std::unique_ptr<AbstractFramebuffer> SWGfx::CreateFramebuffer(AbstractTexture* color_attachment,
+ AbstractTexture* depth_attachment)
+{
+ return SWFramebuffer::Create(static_cast<SWTexture*>(color_attachment),
+ static_cast<SWTexture*>(depth_attachment));
+}
+
+void SWGfx::BindBackbuffer(const ClearColor& clear_color)
+{
+ // Look for framebuffer resizes
+ if (!g_presenter->SurfaceResizedTestAndClear())
+ return;
+
+ GLContext* context = m_window->GetContext();
+ context->Update();
+ g_presenter->SetBackbuffer(context->GetBackBufferWidth(), context->GetBackBufferHeight());
+}
+
+class SWShader final : public AbstractShader
+{
+public:
+ explicit SWShader(ShaderStage stage) : AbstractShader(stage) {}
+ ~SWShader() = default;
+
+ BinaryData GetBinary() const override { return {}; }
+};
+
+std::unique_ptr<AbstractShader>
+SWGfx::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source,
+ [[maybe_unused]] std::string_view name)
+{
+ return std::make_unique<SWShader>(stage);
+}
+
+std::unique_ptr<AbstractShader>
+SWGfx::CreateShaderFromBinary(ShaderStage stage, const void* data, size_t length,
+ [[maybe_unused]] std::string_view name)
+{
+ return std::make_unique<SWShader>(stage);
+}
+
+class SWPipeline final : public AbstractPipeline
+{
+public:
+ SWPipeline() = default;
+ ~SWPipeline() override = default;
+};
+
+std::unique_ptr<AbstractPipeline> SWGfx::CreatePipeline(const AbstractPipelineConfig& config,
+ const void* cache_data,
+ size_t cache_data_length)
+{
+ return std::make_unique<SWPipeline>();
+}
+
+// Called on the GPU thread
+void SWGfx::ShowImage(const AbstractTexture* source_texture,
+ const MathUtil::Rectangle<int>& source_rc)
+{
+ if (!IsHeadless())
+ m_window->ShowImage(source_texture, source_rc);
+}
+
+void SWGfx::ClearRegion(const MathUtil::Rectangle<int>& rc,
+ const MathUtil::Rectangle<int>& target_rc, bool colorEnable,
+ bool alphaEnable, bool zEnable, u32 color, u32 z)
+{
+ EfbCopy::ClearEfb();
+}
+
+std::unique_ptr<NativeVertexFormat>
+SWGfx::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
+{
+ return std::make_unique<NativeVertexFormat>(vtx_decl);
+}
+
+void SWGfx::SetScissorRect(const MathUtil::Rectangle<int>& rc)
+{
+ // BPFunctions calls SetScissorRect with the "best" scissor rect whenever the viewport or scissor
+ // changes. However, the software renderer is actually able to use multiple scissor rects (which
+ // is necessary in a few renderering edge cases, such as with Major Minor's Majestic March).
+ // Thus, we use this as a signal to update the list of scissor rects, but ignore the parameter.
+ Rasterizer::ScissorChanged();
+}
+
+} // namespace SW \ No newline at end of file
diff --git a/Source/Core/VideoBackends/Software/SWGfx.h b/Source/Core/VideoBackends/Software/SWGfx.h
new file mode 100644
index 0000000000..48015fda25
--- /dev/null
+++ b/Source/Core/VideoBackends/Software/SWGfx.h
@@ -0,0 +1,55 @@
+// Copyright 2023 Dolphin Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "VideoCommon/AbstractGfx.h"
+
+class SWOGLWindow;
+
+namespace SW
+{
+class SWGfx final : public AbstractGfx
+{
+public:
+ SWGfx(std::unique_ptr<SWOGLWindow> window);
+
+ bool IsHeadless() const override;
+
+ std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config,
+ std::string_view name) override;
+ std::unique_ptr<AbstractStagingTexture>
+ CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
+ std::unique_ptr<AbstractFramebuffer>
+ CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment) override;
+
+ void BindBackbuffer(const ClearColor& clear_color = {}) override;
+
+ std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::string_view source,
+ std::string_view name) override;
+ std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data,
+ size_t length,
+ std::string_view name) override;
+ std::unique_ptr<NativeVertexFormat>
+ CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
+ std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config,
+ const void* cache_data = nullptr,
+ size_t cache_data_length = 0) override;
+
+ void ShowImage(const AbstractTexture* source_texture,
+ const MathUtil::Rectangle<int>& source_rc) override;
+
+ void ScaleTexture(AbstractFramebuffer* dst_framebuffer, const MathUtil::Rectangle<int>& dst_rect,
+ const AbstractTexture* src_texture,
+ const MathUtil::Rectangle<int>& src_rect) override;
+
+ void SetScissorRect(const MathUtil::Rectangle<int>& rc) override;
+
+ void ClearRegion(const MathUtil::Rectangle<int>& rc, const MathUtil::Rectangle<int>& target_rc,
+ bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) override;
+
+private:
+ std::unique_ptr<SWOGLWindow> m_window;
+};
+
+} // namespace SW
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp
index 887bce177f..7440fba1b3 100644
--- a/Source/Core/VideoBackends/Software/SWRenderer.cpp
+++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp
@@ -6,117 +6,17 @@
#include <string>
#include "Common/CommonTypes.h"
-#include "Common/GL/GLContext.h"
#include "Core/HW/Memmap.h"
#include "Core/System.h"
-#include "VideoBackends/Software/EfbCopy.h"
#include "VideoBackends/Software/EfbInterface.h"
-#include "VideoBackends/Software/Rasterizer.h"
-#include "VideoBackends/Software/SWBoundingBox.h"
-#include "VideoBackends/Software/SWOGLWindow.h"
-#include "VideoBackends/Software/SWTexture.h"
-#include "VideoCommon/AbstractPipeline.h"
-#include "VideoCommon/AbstractShader.h"
-#include "VideoCommon/AbstractTexture.h"
-#include "VideoCommon/NativeVertexFormat.h"
#include "VideoCommon/PixelEngine.h"
-#include "VideoCommon/Present.h"
#include "VideoCommon/VideoBackendBase.h"
-#include "VideoCommon/VideoCommon.h"
namespace SW
{
-SWRenderer::SWRenderer(std::unique_ptr<SWOGLWindow> window)
- : ::Renderer(static_cast<int>(std::max(window->GetContext()->GetBackBufferWidth(), 1u)),
- static_cast<int>(std::max(window->GetContext()->GetBackBufferHeight(), 1u)), 1.0f,
- AbstractTextureFormat::RGBA8),
- m_window(std::move(window))
-{
-}
-
-bool SWRenderer::IsHeadless() const
-{
- return m_window->IsHeadless();
-}
-
-std::unique_ptr<AbstractTexture> SWRenderer::CreateTexture(const TextureConfig& config,
- [[maybe_unused]] std::string_view name)
-{
- return std::make_unique<SWTexture>(config);
-}
-
-std::unique_ptr<AbstractStagingTexture>
-SWRenderer::CreateStagingTexture(StagingTextureType type, const TextureConfig& config)
-{
- return std::make_unique<SWStagingTexture>(type, config);
-}
-
-std::unique_ptr<AbstractFramebuffer>
-SWRenderer::CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment)
-{
- return SWFramebuffer::Create(static_cast<SWTexture*>(color_attachment),
- static_cast<SWTexture*>(depth_attachment));
-}
-
-void SWRenderer::BindBackbuffer(const ClearColor& clear_color)
-{
- // Look for framebuffer resizes
- if (!g_presenter->SurfaceResizedTestAndClear())
- return;
-
- GLContext* context = m_window->GetContext();
- context->Update();
- g_presenter->SetBackbuffer(context->GetBackBufferWidth(), context->GetBackBufferHeight());
-}
-
-class SWShader final : public AbstractShader
-{
-public:
- explicit SWShader(ShaderStage stage) : AbstractShader(stage) {}
- ~SWShader() = default;
-
- BinaryData GetBinary() const override { return {}; }
-};
-
-std::unique_ptr<AbstractShader>
-SWRenderer::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source,
- [[maybe_unused]] std::string_view name)
-{
- return std::make_unique<SWShader>(stage);
-}
-
-std::unique_ptr<AbstractShader>
-SWRenderer::CreateShaderFromBinary(ShaderStage stage, const void* data, size_t length,
- [[maybe_unused]] std::string_view name)
-{
- return std::make_unique<SWShader>(stage);
-}
-
-class SWPipeline final : public AbstractPipeline
-{
-public:
- SWPipeline() = default;
- ~SWPipeline() override = default;
-};
-
-std::unique_ptr<AbstractPipeline> SWRenderer::CreatePipeline(const AbstractPipelineConfig& config,
- const void* cache_data,
- size_t cache_data_length)
-{
- return std::make_unique<SWPipeline>();
-}
-
-// Called on the GPU thread
-void SWRenderer::ShowImage(const AbstractTexture* source_texture,
- const MathUtil::Rectangle<int>& source_rc)
-{
- if (!IsHeadless())
- m_window->ShowImage(source_texture, source_rc);
-}
-
u32 SWRenderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
{
u32 value = 0;
@@ -165,29 +65,4 @@ u32 SWRenderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
return value;
}
-std::unique_ptr<BoundingBox> SWRenderer::CreateBoundingBox() const
-{
- return std::make_unique<SWBoundingBox>();
-}
-
-void SWRenderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
- bool zEnable, u32 color, u32 z)
-{
- EfbCopy::ClearEfb();
-}
-
-std::unique_ptr<NativeVertexFormat>
-SWRenderer::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
-{
- return std::make_unique<NativeVertexFormat>(vtx_decl);
-}
-
-void SWRenderer::SetScissorRect(const MathUtil::Rectangle<int>& rc)
-{
- // BPFunctions calls SetScissorRect with the "best" scissor rect whenever the viewport or scissor
- // changes. However, the software renderer is actually able to use multiple scissor rects (which
- // is necessary in a few renderering edge cases, such as with Major Minor's Majestic March).
- // Thus, we use this as a signal to update the list of scissor rects, but ignore the parameter.
- Rasterizer::ScissorChanged();
-}
} // namespace SW
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.h b/Source/Core/VideoBackends/Software/SWRenderer.h
index 7444834a18..e34a016e15 100644
--- a/Source/Core/VideoBackends/Software/SWRenderer.h
+++ b/Source/Core/VideoBackends/Software/SWRenderer.h
@@ -10,59 +10,14 @@
#include "VideoCommon/RenderBase.h"
-class BoundingBox;
-class SWOGLWindow;
-
namespace SW
{
class SWRenderer final : public Renderer
{
public:
- SWRenderer(std::unique_ptr<SWOGLWindow> window);
-
- bool IsHeadless() const override;
-
- std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config,
- std::string_view name) override;
- std::unique_ptr<AbstractStagingTexture>
- CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
- std::unique_ptr<AbstractFramebuffer>
- CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment) override;
-
- void BindBackbuffer(const ClearColor& clear_color = {}) override;
-
- std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::string_view source,
- std::string_view name) override;
- std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data,
- size_t length,
- std::string_view name) override;
- std::unique_ptr<NativeVertexFormat>
- CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
- std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config,
- const void* cache_data = nullptr,
- size_t cache_data_length = 0) override;
-
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override {}
- void ShowImage(const AbstractTexture* source_texture,
- const MathUtil::Rectangle<int>& source_rc) override;
-
- void ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
- bool zEnable, u32 color, u32 z) override;
-
void ReinterpretPixelData(EFBReinterpretType convtype) override {}
-
- void ScaleTexture(AbstractFramebuffer* dst_framebuffer, const MathUtil::Rectangle<int>& dst_rect,
- const AbstractTexture* src_texture,
- const MathUtil::Rectangle<int>& src_rect) override;
-
- void SetScissorRect(const MathUtil::Rectangle<int>& rc) override;
-
-protected:
- std::unique_ptr<BoundingBox> CreateBoundingBox() const override;
-
-private:
- std::unique_ptr<SWOGLWindow> m_window;
};
} // namespace SW
diff --git a/Source/Core/VideoBackends/Software/SWTexture.cpp b/Source/Core/VideoBackends/Software/SWTexture.cpp
index 6805ff0eb8..2e925c4686 100644
--- a/Source/Core/VideoBackends/Software/SWTexture.cpp
+++ b/Source/Core/VideoBackends/Software/SWTexture.cpp
@@ -8,7 +8,7 @@
#include "Common/Assert.h"
#include "VideoBackends/Software/CopyRegion.h"
-#include "VideoBackends/Software/SWRenderer.h"
+#include "VideoBackends/Software/SWGfx.h"
namespace SW
{
@@ -48,10 +48,10 @@ void CopyTextureData(const TextureConfig& src_config, const u8* src_ptr, u32 src
}
} // namespace
-void SWRenderer::ScaleTexture(AbstractFramebuffer* dst_framebuffer,
- const MathUtil::Rectangle<int>& dst_rect,
- const AbstractTexture* src_texture,
- const MathUtil::Rectangle<int>& src_rect)
+void SWGfx::ScaleTexture(AbstractFramebuffer* dst_framebuffer,
+ const MathUtil::Rectangle<int>& dst_rect,
+ const AbstractTexture* src_texture,
+ const MathUtil::Rectangle<int>& src_rect)
{
const SWTexture* software_source_texture = static_cast<const SWTexture*>(src_texture);
SWTexture* software_dest_texture = static_cast<SWTexture*>(dst_framebuffer->GetColorAttachment());
diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp
index b749f447bb..46101afe77 100644
--- a/Source/Core/VideoBackends/Software/SWmain.cpp
+++ b/Source/Core/VideoBackends/Software/SWmain.cpp
@@ -16,6 +16,8 @@
#include "VideoBackends/Software/Clipper.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/Rasterizer.h"
+#include "VideoBackends/Software/SWBoundingBox.h"
+#include "VideoBackends/Software/SWGfx.h"
#include "VideoBackends/Software/SWOGLWindow.h"
#include "VideoBackends/Software/SWRenderer.h"
#include "VideoBackends/Software/SWTexture.h"
@@ -23,6 +25,7 @@
#include "VideoBackends/Software/TextureCache.h"
#include "VideoCommon/FramebufferManager.h"
+#include "VideoCommon/Present.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
@@ -96,8 +99,6 @@ void VideoSoftware::InitBackendInfo()
bool VideoSoftware::Initialize(const WindowSystemInfo& wsi)
{
- InitializeShared();
-
std::unique_ptr<SWOGLWindow> window = SWOGLWindow::Create(wsi);
if (!window)
return false;
@@ -105,23 +106,13 @@ bool VideoSoftware::Initialize(const WindowSystemInfo& wsi)
Clipper::Init();
Rasterizer::Init();
- g_renderer = std::make_unique<SWRenderer>(std::move(window));
+ g_gfx = std::make_unique<SWGfx>(std::move(window));
+ g_bounding_box = std::make_unique<SWBoundingBox>();
g_vertex_manager = std::make_unique<SWVertexLoader>();
- g_shader_cache = std::make_unique<VideoCommon::ShaderCache>();
- g_framebuffer_manager = std::make_unique<FramebufferManager>();
g_perf_query = std::make_unique<PerfQuery>();
- g_texture_cache = std::make_unique<TextureCache>();
-
- if (!g_vertex_manager->Initialize() || !g_shader_cache->Initialize() ||
- !g_renderer->Initialize() || !g_framebuffer_manager->Initialize() ||
- !g_texture_cache->Initialize())
- {
- PanicAlertFmt("Failed to initialize renderer classes");
- Shutdown();
- return false;
- }
- g_shader_cache->InitializeShaderCache();
+ InitializeShared();
+
return true;
}