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authorAnthony <Helios747@users.noreply.github.com>2017-09-03 19:25:46 -0700
committerGitHub <noreply@github.com>2017-09-03 19:25:46 -0700
commit26e777d80bb125e12a4a93e0e727c804a0facd34 (patch)
treefddffb3e8d0e85a0c69fac46b1ea69e695d155cb /Source/Core/VideoBackends/Vulkan/Renderer.cpp
parent2e8bc0fa07d9b1b1a7eee6d14d135de829b14711 (diff)
parent3dd675e61382685b2c3d6c82b1c822f135e83934 (diff)
Merge pull request #5337 from stenzek/d3d-common-blending-state
D3D: Use blending state from VideoCommon
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/Renderer.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/Renderer.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
index 88a9157b24..bb8b36481a 100644
--- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp
+++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
@@ -1340,11 +1340,8 @@ void Renderer::SetDepthMode()
StateTracker::GetInstance()->SetDepthStencilState(new_ds_state);
}
-void Renderer::SetBlendMode(bool force_update)
+void Renderer::SetBlendingState(const BlendingState& state)
{
- BlendingState state;
- state.Generate(bpmem);
-
StateTracker::GetInstance()->SetBlendState(state);
}