diff options
| author | Stenzek <stenzek@gmail.com> | 2017-03-04 16:42:21 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-03-04 16:42:21 +1000 |
| commit | afc25fdca07cc1cc80e05cd753027f1cd40328db (patch) | |
| tree | 512a2ddb80203faa8b57b05362b32c10712c92a3 /Source/Core/VideoBackends/Vulkan/Renderer.cpp | |
| parent | 238a70b0060c1d45b12d4702bb41725e9ebb5fa6 (diff) | |
VideoCommon: Rename Renderer s_ prefixes to m_
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/Renderer.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/Renderer.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp index a2bfbcf606..f76247a7b8 100644 --- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp +++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp @@ -266,12 +266,12 @@ u16 Renderer::BBoxRead(int index) if (index < 2) { // left/right - value = value * EFB_WIDTH / s_target_width; + value = value * EFB_WIDTH / m_target_width; } else { // up/down - value = value * EFB_HEIGHT / s_target_height; + value = value * EFB_HEIGHT / m_target_height; } // fix max values to describe the outer border @@ -293,12 +293,12 @@ void Renderer::BBoxWrite(int index, u16 value) if (index < 2) { // left/right - scaled_value = scaled_value * s_target_width / EFB_WIDTH; + scaled_value = scaled_value * m_target_width / EFB_WIDTH; } else { // up/down - scaled_value = scaled_value * s_target_height / EFB_HEIGHT; + scaled_value = scaled_value * m_target_height / EFB_HEIGHT; } m_bounding_box->Set(static_cast<size_t>(index), scaled_value); @@ -477,7 +477,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height FramebufferManager::GetInstance()->FlushEFBPokes(); // Check that we actually have an image to render in XFB-on modes. - if ((!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fb_width || !fb_height) + if ((!m_xfb_written && !g_ActiveConfig.RealXFBEnabled()) || !fb_width || !fb_height) { Core::Callback_VideoCopiedToXFB(false); return; @@ -1020,22 +1020,22 @@ void Renderer::CheckForTargetResize(u32 fb_width, u32 fb_stride, u32 fb_height) void Renderer::CheckForSurfaceChange() { - if (!s_surface_needs_change.IsSet()) + if (!m_surface_needs_change.IsSet()) return; u32 old_width = m_swap_chain ? m_swap_chain->GetWidth() : 0; u32 old_height = m_swap_chain ? m_swap_chain->GetHeight() : 0; // Fast path, if the surface handle is the same, the window has just been resized. - if (m_swap_chain && s_new_surface_handle == m_swap_chain->GetNativeHandle()) + if (m_swap_chain && m_new_surface_handle == m_swap_chain->GetNativeHandle()) { INFO_LOG(VIDEO, "Detected window resize."); ResizeSwapChain(); // Notify the main thread we are done. - s_surface_needs_change.Clear(); - s_new_surface_handle = nullptr; - s_surface_changed.Set(); + m_surface_needs_change.Clear(); + m_new_surface_handle = nullptr; + m_surface_changed.Set(); } else { @@ -1045,7 +1045,7 @@ void Renderer::CheckForSurfaceChange() // Did we previously have a swap chain? if (m_swap_chain) { - if (!s_new_surface_handle) + if (!m_new_surface_handle) { // If there is no surface now, destroy the swap chain. m_swap_chain.reset(); @@ -1053,7 +1053,7 @@ void Renderer::CheckForSurfaceChange() else { // Recreate the surface. If this fails we're in trouble. - if (!m_swap_chain->RecreateSurface(s_new_surface_handle)) + if (!m_swap_chain->RecreateSurface(m_new_surface_handle)) PanicAlert("Failed to recreate Vulkan surface. Cannot continue."); } } @@ -1061,10 +1061,10 @@ void Renderer::CheckForSurfaceChange() { // Previously had no swap chain. So create one. VkSurfaceKHR surface = SwapChain::CreateVulkanSurface(g_vulkan_context->GetVulkanInstance(), - s_new_surface_handle); + m_new_surface_handle); if (surface != VK_NULL_HANDLE) { - m_swap_chain = SwapChain::Create(s_new_surface_handle, surface, g_ActiveConfig.IsVSync()); + m_swap_chain = SwapChain::Create(m_new_surface_handle, surface, g_ActiveConfig.IsVSync()); if (!m_swap_chain) PanicAlert("Failed to create swap chain."); } @@ -1075,9 +1075,9 @@ void Renderer::CheckForSurfaceChange() } // Notify calling thread. - s_surface_needs_change.Clear(); - s_new_surface_handle = nullptr; - s_surface_changed.Set(); + m_surface_needs_change.Clear(); + m_new_surface_handle = nullptr; + m_surface_changed.Set(); } if (m_swap_chain) @@ -1111,7 +1111,7 @@ void Renderer::CheckForConfigChanges() bool anisotropy_changed = old_anisotropy != g_ActiveConfig.iMaxAnisotropy; bool force_texture_filtering_changed = old_force_filtering != g_ActiveConfig.bForceFiltering; bool stereo_changed = old_stereo_mode != g_ActiveConfig.iStereoMode; - bool efb_scale_changed = s_last_efb_scale != g_ActiveConfig.iEFBScale; + bool efb_scale_changed = m_last_efb_scale != g_ActiveConfig.iEFBScale; bool aspect_changed = old_aspect_ratio != g_ActiveConfig.iAspectRatio; bool use_xfb_changed = old_use_xfb != g_ActiveConfig.bUseXFB; bool use_realxfb_changed = old_use_realxfb != g_ActiveConfig.bUseRealXFB; @@ -1122,7 +1122,7 @@ void Renderer::CheckForConfigChanges() // Handle settings that can cause the target rectangle to change. if (efb_scale_changed || aspect_changed || use_xfb_changed || use_realxfb_changed) { - s_last_efb_scale = g_ActiveConfig.iEFBScale; + m_last_efb_scale = g_ActiveConfig.iEFBScale; if (CalculateTargetSize()) ResizeEFBTextures(); } @@ -1162,8 +1162,8 @@ void Renderer::CheckForConfigChanges() void Renderer::OnSwapChainResized() { - s_backbuffer_width = m_swap_chain->GetWidth(); - s_backbuffer_height = m_swap_chain->GetHeight(); + m_backbuffer_width = m_swap_chain->GetWidth(); + m_backbuffer_height = m_swap_chain->GetHeight(); UpdateDrawRectangle(); if (CalculateTargetSize()) { @@ -1668,9 +1668,9 @@ void Renderer::SetViewport() void Renderer::ChangeSurface(void* new_surface_handle) { // Called by the main thread when the window is resized. - s_new_surface_handle = new_surface_handle; - s_surface_needs_change.Set(); - s_surface_changed.Set(); + m_new_surface_handle = new_surface_handle; + m_surface_needs_change.Set(); + m_surface_changed.Set(); } void Renderer::RecompileShaders() |
