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| author | Stenzek <stenzek@users.noreply.github.com> | 2016-11-28 22:03:49 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-11-28 22:03:49 +1000 |
| commit | da87580dc1c8eb63dac783f0e50e9bd3cfe4b3a1 (patch) | |
| tree | 3875647817c8ef5e0f8843f02bba13fc1f12e91d /Source/Core/VideoBackends/Vulkan/Renderer.cpp | |
| parent | 681294586b3267f12d4c1632d9ff07e1298b58a6 (diff) | |
| parent | 8d48319414d7e3f348e4ef38e976121e9a1fce6a (diff) | |
Merge pull request #4449 from stenzek/vulkan-pipeline-cache
Vulkan: Implement pipeline UID cache
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/Renderer.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/Renderer.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp index 5348d6beec..1a82184fc4 100644 --- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp +++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp @@ -116,6 +116,9 @@ bool Renderer::Initialize() m_bounding_box->GetGPUBufferSize()); } + // Ensure all pipelines previously used by the game have been created. + StateTracker::GetInstance()->LoadPipelineUIDCache(); + // Various initialization routines will have executed commands on the command buffer. // Execute what we have done before beginning the first frame. g_command_buffer_mgr->PrepareToSubmitCommandBuffer(); @@ -1134,8 +1137,8 @@ void Renderer::CheckForConfigChanges() g_command_buffer_mgr->WaitForGPUIdle(); RecompileShaders(); FramebufferManager::GetInstance()->RecompileShaders(); - g_object_cache->ClearPipelineCache(); g_object_cache->RecompileSharedShaders(); + StateTracker::GetInstance()->LoadPipelineUIDCache(); } // For vsync, we need to change the present mode, which means recreating the swap chain. |
