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authorAdmiral H. Curtiss <pikachu025@gmail.com>2023-07-01 17:47:55 +0200
committerGitHub <noreply@github.com>2023-07-01 17:47:55 +0200
commiteedc1144c1c06487d83d19a21341b4b9e9ff0e71 (patch)
tree20a558c5dcbc3d4127a036b530d6c2c1dce5aa71 /Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
parent179d82385249c5ed338b3ebed159f78fdd5a6b8a (diff)
parent3627398cf53056341701f8e9d846d14c92c77a16 (diff)
Merge pull request #11923 from iwubcode/multi-texture-compute-support
VideoBackends: support multiple compute images for some backends
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
index 3555a6c9b7..ab9b015cec 100644
--- a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
+++ b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
@@ -58,8 +58,8 @@ static const char COMPUTE_SHADER_HEADER[] = R"(
// All resources are packed into one descriptor set for compute.
#define UBO_BINDING(packing, x) layout(packing, set = 0, binding = (x - 1))
#define SAMPLER_BINDING(x) layout(set = 0, binding = (1 + x))
- #define TEXEL_BUFFER_BINDING(x) layout(set = 0, binding = (3 + x))
- #define IMAGE_BINDING(format, x) layout(format, set = 0, binding = (5 + x))
+ #define TEXEL_BUFFER_BINDING(x) layout(set = 0, binding = (9 + x))
+ #define IMAGE_BINDING(format, x) layout(format, set = 0, binding = (11 + x))
// hlsl to glsl function translation
#define API_VULKAN 1