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authorAdmiral H. Curtiss <pikachu025@gmail.com>2023-02-14 20:17:22 +0100
committerGitHub <noreply@github.com>2023-02-14 20:17:22 +0100
commite1d3237dbd3d76100955a223ff1fca0a52243a3e (patch)
treea8d84a61c828295812b7e8e29f665b24cd5dc263 /Source/Core/VideoCommon/GeometryShaderGen.cpp
parent22ed0842098080e55773b00ebcce4c302bf8160e (diff)
parentf25a0b43b6d3b17ca0d86bde19b646b1fc4a91a4 (diff)
Merge pull request #11342 from TellowKrinkle/GLLayerMac
VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS)
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 2db201c636..5b552f9298 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -122,6 +122,8 @@ ShaderCode GenerateGeometryShaderCode(APIType api_type, const ShaderHostConfig&
ShaderStage::Geometry);
out.Write("}} ps;\n");
+ if (stereo && !host_config.backend_gl_layer_in_fs)
+ out.Write("flat out int layer;");
out.Write("void main()\n{{\n");
}
@@ -348,6 +350,8 @@ static void EmitVertex(ShaderCode& out, const ShaderHostConfig& host_config,
{
out.Write("\tps.layer = eye;\n");
}
+ if (!host_config.backend_gl_layer_in_fs)
+ out.Write("\tlayer = eye;\n");
}
if (api_type == APIType::OpenGL || api_type == APIType::Vulkan)