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| author | Pierre Bourdon <delroth@gmail.com> | 2014-02-17 08:55:19 +0100 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2014-02-17 08:55:19 +0100 |
| commit | 73691a8587e5f09ef138384d2ff97e4059ba9380 (patch) | |
| tree | 1b5509192851cdd3e6c09251c0051b33d8d3ca15 /Source/Core/VideoCommon/OpcodeDecoding.cpp | |
| parent | a8ca2c6cc2ed6177bd26b6c022b919179a8ce37a (diff) | |
| parent | 3fd87a7636ff434118a5d7f7334550be8db55c0b (diff) | |
Merge pull request #86 from lioncash/vertical-alignments2-electric-boogaloo
Second and final pass of clearing out tabs.
Diffstat (limited to 'Source/Core/VideoCommon/OpcodeDecoding.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/OpcodeDecoding.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/OpcodeDecoding.cpp b/Source/Core/VideoCommon/OpcodeDecoding.cpp index 4211bd650d..cb47639b81 100644 --- a/Source/Core/VideoCommon/OpcodeDecoding.cpp +++ b/Source/Core/VideoCommon/OpcodeDecoding.cpp @@ -3,7 +3,7 @@ // Refer to the license.txt file included. //DL facts: -// Ikaruga uses (nearly) NO display lists! +// Ikaruga uses (nearly) NO display lists! // Zelda WW uses TONS of display lists // Zelda TP uses almost 100% display lists except menus (we like this!) // Super Mario Galaxy has nearly all geometry and more than half of the state in DLs (great!) |
