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authorNeoBrainX <NeoBrainX@gmail.com>2013-03-29 20:59:03 +0100
committerNeoBrainX <NeoBrainX@gmail.com>2013-03-29 20:59:03 +0100
commit9eccd56ef08d1fd2d8a1e3b1d82d0c6f70347db2 (patch)
tree215b0751593e950a9e8b6a98f200380c68584c22 /Source/Core/VideoCommon/Src/PixelShaderManager.cpp
parent3c02f227db1e02f233f3aac8dc42476bd0b17f7a (diff)
PixelShaderGen: Some cleanups.
Diffstat (limited to 'Source/Core/VideoCommon/Src/PixelShaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderManager.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp
index 1aceafa17d..f63a1e59c6 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp
@@ -419,6 +419,7 @@ void PixelShaderManager::SetPSTextureDims(int texid)
// This one is high in profiles (0.5%).
// TODO: Move conversion out, only store the raw color value
// and update it when the shader constant is set, only.
+// TODO: Conversion should be checked in the context of tev_fixes..
void PixelShaderManager::SetColorChanged(int type, int num, bool high)
{
float *pf = &lastRGBAfull[type][num][0];