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authordegasus <wickmarkus@web.de>2013-02-13 21:34:48 +0100
committerdegasus <wickmarkus@web.de>2013-02-13 21:34:48 +0100
commit0325e37bfb4269500a03ac48f8ff7ca8ab94e101 (patch)
treedeca477be1f6e3315b410b7a8c58a5efe8d7c931 /Source/Core/VideoCommon/Src/TextureConversionShader.cpp
parent33925625013c03b8d95a0940a6fdd06828f6bf0a (diff)
merge glsl headers into one place
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/TextureConversionShader.cpp21
1 files changed, 0 insertions, 21 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
index 3dbb3aaa38..b20b6aeea0 100644
--- a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
@@ -822,27 +822,6 @@ const char *GenerateEncodingShader(u32 format,API_TYPE ApiType)
char *p = text;
- if (ApiType == API_OPENGL)
- {
- // A few required defines and ones that will make our lives a lot easier
- WRITE(p, "#version 130\n");
- if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
- WRITE(p, "#extension GL_ARB_uniform_buffer_object : enable\n");
-
- // Silly differences
- WRITE(p, "#define float2 vec2\n");
- WRITE(p, "#define float3 vec3\n");
- WRITE(p, "#define float4 vec4\n");
-
- // cg to glsl function translation
- WRITE(p, "#define frac(x) fract(x)\n");
- WRITE(p, "#define saturate(x) clamp(x, 0.0f, 1.0f)\n");
- WRITE(p, "#define lerp(x, y, z) mix(x, y, z)\n");
-
- // We require this here
- WRITE(p, "#ifdef GL_ARB_texture_rectangle\n #extension GL_ARB_texture_rectangle : require\n#endif\n");
- }
-
switch (format)
{
case GX_TF_I4: