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path: root/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/TextureConversionShader.cpp21
1 files changed, 0 insertions, 21 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
index 3dbb3aaa38..b20b6aeea0 100644
--- a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
@@ -822,27 +822,6 @@ const char *GenerateEncodingShader(u32 format,API_TYPE ApiType)
char *p = text;
- if (ApiType == API_OPENGL)
- {
- // A few required defines and ones that will make our lives a lot easier
- WRITE(p, "#version 130\n");
- if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
- WRITE(p, "#extension GL_ARB_uniform_buffer_object : enable\n");
-
- // Silly differences
- WRITE(p, "#define float2 vec2\n");
- WRITE(p, "#define float3 vec3\n");
- WRITE(p, "#define float4 vec4\n");
-
- // cg to glsl function translation
- WRITE(p, "#define frac(x) fract(x)\n");
- WRITE(p, "#define saturate(x) clamp(x, 0.0f, 1.0f)\n");
- WRITE(p, "#define lerp(x, y, z) mix(x, y, z)\n");
-
- // We require this here
- WRITE(p, "#ifdef GL_ARB_texture_rectangle\n #extension GL_ARB_texture_rectangle : require\n#endif\n");
- }
-
switch (format)
{
case GX_TF_I4: