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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2011-12-29 01:35:50 -0600 |
|---|---|---|
| committer | Sonicadvance1 <sonicadvance1@RH-Live.(none)> | 2012-10-09 23:56:00 -0500 |
| commit | 03b09bed5dba644a06b5a591c477e7c4345f2b2d (patch) | |
| tree | cc0f76e9edb0162b8b9a666ac22c0c43b93c3361 /Source/Core/VideoCommon/Src/TextureConversionShader.cpp | |
| parent | 2e15440896f0267ef4b602ebfded277c95e0572f (diff) | |
Get the program binary type correctly or else ATI makes massive (~400MB) shader caches. Also, don't need the line in the PixelShaderGen.
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureConversionShader.cpp')
0 files changed, 0 insertions, 0 deletions
