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authorJordan Woyak <jordan.woyak@gmail.com>2013-03-03 19:56:36 -0600
committerJordan Woyak <jordan.woyak@gmail.com>2013-03-03 19:56:36 -0600
commitfcf87f6c53fd26b4dcbba5151185f3c4f4d4bd1d (patch)
tree08fd3277db552867f251bed449400f68387ac6f6 /Source/Core/VideoCommon/Src/VertexManagerBase.cpp
parentcedfa452b4497590f828306b42b1e7c24915fd58 (diff)
parent814c2ffdfd213dfa78078471d298e2657b7e14e9 (diff)
Merge branch 'windows-unicode'
Fixed unicode filename handling on Windows. Made all significant projects build with "Unicode" option on Windows. Fixed unicode string handling in GUI code on all OSes. From now on: std::string == UTF-8. Fixed issue 4111. Fixed issue 5178. Fixed issue 5980.
Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/VertexManagerBase.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexManagerBase.cpp b/Source/Core/VideoCommon/Src/VertexManagerBase.cpp
index 520fc21090..ceffcda618 100644
--- a/Source/Core/VideoCommon/Src/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/Src/VertexManagerBase.cpp
@@ -279,10 +279,12 @@ void VertexManager::Flush()
// save the shaders
char strfile[255];
sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
- std::ofstream fps(strfile);
+ std::ofstream fps;
+ OpenFStream(fps, strfile, std::ios_base::out);
fps << ps->strprog.c_str();
sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
- std::ofstream fvs(strfile);
+ std::ofstream fvs;
+ OpenFStream(fvs, strfile, std::ios_base::out);
fvs << vs->strprog.c_str();
}