diff options
| author | Jordan Woyak <jordan.woyak@gmail.com> | 2013-03-03 19:56:36 -0600 |
|---|---|---|
| committer | Jordan Woyak <jordan.woyak@gmail.com> | 2013-03-03 19:56:36 -0600 |
| commit | fcf87f6c53fd26b4dcbba5151185f3c4f4d4bd1d (patch) | |
| tree | 08fd3277db552867f251bed449400f68387ac6f6 /Source/Core/VideoCommon/Src/VertexManagerBase.cpp | |
| parent | cedfa452b4497590f828306b42b1e7c24915fd58 (diff) | |
| parent | 814c2ffdfd213dfa78078471d298e2657b7e14e9 (diff) | |
Merge branch 'windows-unicode'
Fixed unicode filename handling on Windows.
Made all significant projects build with "Unicode" option on Windows.
Fixed unicode string handling in GUI code on all OSes.
From now on: std::string == UTF-8.
Fixed issue 4111.
Fixed issue 5178.
Fixed issue 5980.
Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexManagerBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/VertexManagerBase.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexManagerBase.cpp b/Source/Core/VideoCommon/Src/VertexManagerBase.cpp index 520fc21090..ceffcda618 100644 --- a/Source/Core/VideoCommon/Src/VertexManagerBase.cpp +++ b/Source/Core/VideoCommon/Src/VertexManagerBase.cpp @@ -279,10 +279,12 @@ void VertexManager::Flush() // save the shaders char strfile[255]; sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId); - std::ofstream fps(strfile); + std::ofstream fps; + OpenFStream(fps, strfile, std::ios_base::out); fps << ps->strprog.c_str(); sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId); - std::ofstream fvs(strfile); + std::ofstream fvs; + OpenFStream(fvs, strfile, std::ios_base::out); fvs << vs->strprog.c_str(); } |
