diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2011-12-10 08:07:13 -0600 |
|---|---|---|
| committer | Sonicadvance1 <sonicadvance1@RH-Live.(none)> | 2012-10-09 23:41:05 -0500 |
| commit | d4a80ca3ecb595f849f4b7baebb491fa1fbc915d (patch) | |
| tree | 715d3dd7fae32cf3896da8b6066a95586c73ef82 /Source/Core/VideoCommon/Src/VertexShaderManager.cpp | |
| parent | 1f75ee49bf3003b10a41d93c0848573b38a7b440 (diff) | |
yay, UBOs work 100% now.
Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexShaderManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/VertexShaderManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp index 866674e853..5d62686ac9 100644 --- a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp @@ -184,7 +184,7 @@ void VertexShaderManager::Dirty() // TODO: A cleaner way to control the matricies without making a mess in the parameters field void VertexShaderManager::SetConstants() { - //if (g_ActiveConfig.bUseGLSL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO) + if (g_ActiveConfig.bUseGLSL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO) Dirty(); if (nTransformMatricesChanged[0] >= 0) { |
