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| author | TellowKrinkle <tellowkrinkle@gmail.com> | 2022-06-01 04:58:13 -0500 |
|---|---|---|
| committer | TellowKrinkle <tellowkrinkle@gmail.com> | 2022-07-21 20:44:19 -0500 |
| commit | 716c0980d7424dffafe222c5579851b11193301a (patch) | |
| tree | e33e66199b301b643c60e65c1a4ad3ba9fc2a6b6 /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | b0b5faa79335895a8a0cca71567c5460c9584feb (diff) | |
VideoBackends: Add Metal renderer
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/TextureCacheBase.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index 2f896027ad..07bbe0aa2e 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -2924,7 +2924,8 @@ bool TextureCacheBase::DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, con auto dispatch_groups = TextureConversionShaderTiled::GetDispatchCount(info, aligned_width, aligned_height); - g_renderer->DispatchComputeShader(shader, dispatch_groups.first, dispatch_groups.second, 1); + g_renderer->DispatchComputeShader(shader, info->group_size_x, info->group_size_y, 1, + dispatch_groups.first, dispatch_groups.second, 1); // Copy from decoding texture -> final texture // This is because we don't want to have to create compute view for every layer |
