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authorAdmiral H. Curtiss <pikachu025@gmail.com>2023-07-01 17:47:55 +0200
committerGitHub <noreply@github.com>2023-07-01 17:47:55 +0200
commiteedc1144c1c06487d83d19a21341b4b9e9ff0e71 (patch)
tree20a558c5dcbc3d4127a036b530d6c2c1dce5aa71 /Source/Core/VideoCommon/TextureCacheBase.cpp
parent179d82385249c5ed338b3ebed159f78fdd5a6b8a (diff)
parent3627398cf53056341701f8e9d846d14c92c77a16 (diff)
Merge pull request #11923 from iwubcode/multi-texture-compute-support
VideoBackends: support multiple compute images for some backends
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp
index c26cbb5f4c..6198eea0ff 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/TextureCacheBase.cpp
@@ -3009,7 +3009,7 @@ bool TextureCacheBase::DecodeTextureOnGPU(RcTcacheEntry& entry, u32 dst_level, c
aligned_height, src_offset, row_stride / bytes_per_buffer_elem,
palette_offset};
g_vertex_manager->UploadUtilityUniforms(&uniforms, sizeof(uniforms));
- g_gfx->SetComputeImageTexture(m_decoding_texture.get(), false, true);
+ g_gfx->SetComputeImageTexture(0, m_decoding_texture.get(), false, true);
auto dispatch_groups =
TextureConversionShaderTiled::GetDispatchCount(info, aligned_width, aligned_height);