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authorJules Blok <jules.blok@gmail.com>2015-05-26 15:39:50 +0200
committerJules Blok <jules.blok@gmail.com>2015-05-26 15:39:50 +0200
commit0b61a0dfc591cbbac7a450bb8b5a7166c9504e51 (patch)
treea3c9f5d568cc50e44dd0234d3d69221415c249f5 /Source/Core/VideoCommon/VertexShaderGen.cpp
parentd7900b442367c4481b66a35fbcb1d30dd5c25176 (diff)
parentca7801da449d214bebdfd2573aeae16cd492bc72 (diff)
Merge pull request #2448 from Armada651/depth-inversion
D3D: Depth range inversion.
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp
index 28c2e1c827..084ac48aaf 100644
--- a/Source/Core/VideoCommon/VertexShaderGen.cpp
+++ b/Source/Core/VideoCommon/VertexShaderGen.cpp
@@ -385,7 +385,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
}
else if (api_type == API_D3D)
{
- out.Write("o.pos.z = o.pos.w + o.pos.z;\n");
+ out.Write("o.pos.z = -o.pos.z;\n");
}
else // OGL
{