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| author | Jules Blok <jules.blok@gmail.com> | 2015-05-26 15:39:50 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-05-26 15:39:50 +0200 |
| commit | 0b61a0dfc591cbbac7a450bb8b5a7166c9504e51 (patch) | |
| tree | a3c9f5d568cc50e44dd0234d3d69221415c249f5 /Source/Core/VideoCommon/VertexShaderGen.cpp | |
| parent | d7900b442367c4481b66a35fbcb1d30dd5c25176 (diff) | |
| parent | ca7801da449d214bebdfd2573aeae16cd492bc72 (diff) | |
Merge pull request #2448 from Armada651/depth-inversion
D3D: Depth range inversion.
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderGen.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp index 28c2e1c827..084ac48aaf 100644 --- a/Source/Core/VideoCommon/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/VertexShaderGen.cpp @@ -385,7 +385,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ } else if (api_type == API_D3D) { - out.Write("o.pos.z = o.pos.w + o.pos.z;\n"); + out.Write("o.pos.z = -o.pos.z;\n"); } else // OGL { |
