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authorMatthew Parlane <parlane@gmail.com>2014-01-29 11:47:54 -0800
committerMatthew Parlane <parlane@gmail.com>2014-01-29 11:47:54 -0800
commit5df958fe23e212436ed2e651b2533ec9243844e9 (patch)
treeaf655ab3f4d7cd2343f7b1b665cd4a5cf55229a9 /Source/Core/VideoCommon/VertexShaderManager.cpp
parente358cb92fd463b39b43cb30a3eacd3356be5a071 (diff)
parent0f555d3a47dc636a6968675fd5cf4381e11f74e4 (diff)
Merge pull request #8 from lioncash/remove-dx9-tidbits
Remove two references to the obsoleted DX9 backend in VideoCommon.
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexShaderManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp
index ca90077bc1..4632d098c4 100644
--- a/Source/Core/VideoCommon/VertexShaderManager.cpp
+++ b/Source/Core/VideoCommon/VertexShaderManager.cpp
@@ -459,7 +459,7 @@ void VertexShaderManager::SetConstants()
projection hack for metroid other m...attempt to remove black projection layer from cut scenes.
g_fProjectionMatrix[15] = 1.0f was the default setting before
this hack was added...setting g_fProjectionMatrix[14] to -1 might make the hack more stable, needs more testing.
- Only works for OGL and DX9...this is not helping DX11
+ Only works for OGL...this is not helping DX11
*/
g_fProjectionMatrix[14] = 0.0f;